这个是导出来的cpp文件材质部分:
struct sample_MATERIAL
{
GLfloat ambient[3];
GLfloat diffuse[3];
GLfloat specular[3];
GLfloat emission[3];
GLfloat alpha;
GLfloat phExp;
int texture;
};
static sample_MATERIAL materials [4] = {
{{0.071895f,0.071895f,0.071895f}, {0.372549f,0.545098f,0.372549f}, {0.898039f,0.898039f,0.898039f}, {0.0f,0.0f,0.0f}, 1.0f,32.0f,-1}, //Material #1
{{0.0f,0.0f,0.0f}, {0.121569f,0.117647f,0.086275f}, {0.898039f,0.898039f,0.898039f}, {0.0f,0.0f,0.0f}, 1.0f,32.0f,-1}, //Material #2
{{0.133333f,0.133333f,0.133333f}, {0.905882f,0.866667f,0.658824f}, {0.898039f,0.898039f,0.898039f}, {0.0f,0.0f,0.0f}, 1.0f,32.0f,-1}, //Material #3
{{0.071895f,0.071895f,0.071895f}, {0.427451f,0.733333f,0.427451f}, {0.898039f,0.898039f,0.898039f}, {0.0f,0.0f,0.0f}, 1.0f,78.7932f,-1} //Material #4
};
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