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Full-Scene Antialiasing

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发表于 2007-12-26 17:38:00 | 显示全部楼层 |阅读模式
(本人英语很差,高手能给翻译一下大意吗)

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Full-scene antialiasing refers to blurring the edges of each polygon in the scene as it is rasterized in a single pass; no second pass is required. Full-scene antialiasing, when supported, affects only triangles and groups of triangles. Lines cannot be antialiased by using Microsoft® Direct3D® services. Full-scene antialiasing is done in Direct3D by using multisampling on each pixel. When multisampling is enabled, all subsamples of a pixel are updated in one pass but when used for other effects that involve multiple rendering passes, the application can specify that only some subsamples are to be affected by a given rendering pass. This latter approach enables simulation of motion blur, depth-of-field focus effects, reflection blur, and so on.

In both cases, the various samples recorded for each pixel are blended together and output to the screen. This enables the improved image quality of antialiasing or other effects.

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发表于 2007-12-27 11:37:00 | 显示全部楼层

Re:Full-Scene Antialiasing

金山快译。。。。。

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发表于 2007-12-27 20:57:00 | 显示全部楼层

Re:Full-Scene Antialiasing

楼上错,使用金山词霸,金山快译不能翻译太专业的东西,否则会让人找不到北。
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