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我需要用到镜面光,但是是要跟纹理混合的
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE );
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_SPECULAR );
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_TEXTURE );
但是好像只要开了D3DRS_SPECULARENABLE。就会有镜面光的渲染,不管我在TextureStage里设置了没有。。 |
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