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发表于 2008-1-22 19:32:00
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Re:[请教]我如何才能再帧缓存里面把数据读出来啊?并且
好像红宝书第10章有这方面的内容吧,有这方面的函数的.不知道是不是glReadBuffer()
The glReadBuffer function selects a color buffer source for pixels.
void glReadBuffer(
GLenum mode
);
Parameters
mode
A color buffer. Accepted values are GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and GL_AUXi, where i is between 0 and GL_AUX_BUFFERS 1.
Remarks
The glReadBuffer function specifies a color buffer as the source for subsequent glReadPixels and glCopyPixels commands. The mode parameter accepts one of twelve or more predefined values. (GL_AUX0 through GL_AUX3 are always defined.) In a fully configured system, GL_FRONT, GL_LEFT, and GL_FRONT_LEFT all name the front-left buffer, GL_FRONT_RIGHT and GL_RIGHT name the front-right buffer, and GL_BACK_LEFT and GL_BACK name the back-left buffer.
Nonstereo double-buffered configurations have only a front-left and a back-left buffer. Single-buffered configurations have a front-left and a front-right buffer if stereo, and only a front-left buffer if nonstereo. It is an error to specify a nonexistent buffer to glReadBuffer.
By default, mode is GL_FRONT in single-buffered configurations, and GL_BACK in double-buffered configurations.
The following function retrieves information related to glReadBuffer:
glGet with argument GL_READ_BUFFER
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