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How do I define the VertexDeclaration for the RHW?
typedef struct {
FLOAT x, y, z; // 2-D coordinates
FLOAT rhw; // rhw
FLOAT u, v; // Texture coordinates
} sVertex_2D;
#define VERTEXFVF_2D (D3DFVF_XYZRHW | D3DFVF_TEX1)
D3DVERTEXELEMENT9 decl_2D[] =
{
// offsets in bytes
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, ??, 0},
{0, 16, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
D3DDECL_END()
}; |
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