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D3DXLoadMeshFromX(
LPCTSTR pFilename,
DWORD Options,
LPDIRECT3DDEVICE9 pD3DDevice,
LPD3DXBUFFER * ppAdjacency,
LPD3DXBUFFER * ppMaterials,
LPD3DXBUFFER * ppEffectInstances,
DWORD * pNumMaterials,
LPD3DXMESH * ppMesh
);
D3DXCreate***(
LPDIRECT3DDEVICE9 pDevice,
LPD3DXMESH * ppMesh,
LPD3DXBUFFER * ppAdjacency
);
我想问一下 如果用D3DCreatBox创建一个正方体和用D3DXLoadMeshFromX从3dmax中导入一个正方体 输出的ppMesh和ppAdjacency一样吗
这个问题是和我之前的一个卡通渲染的问题相关的
http://bbs.gameres.com/showthread.asp?threadid=108916 |
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