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楼主 |
发表于 2008-5-12 17:51:00
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Re:材质的动态变化问题???
代码
Plane p;
p.normal = Vector3::UNIT_Y;
p.d = 200;
MeshManager::getSingleton().createPlane(
"FloorPlane", ResourceGroupManager: EFAULT_RESOURCE_GROUP_NAME,
p, 15, 50, 20, 20, false, 1, 50, 50, Vector3::UNIT_Z);
ent_tyremark = mSceneMgr->createEntity("floor", "FloorPlane");
mtyremarkNode = pNode_che->createChildSceneNode("tyremark");
ent_tyremark->setMaterialName("Examples/RustySteel");
mtyremarkNode->attachObject(ent_tyremark);
mtyremarkNode->translate(pNode_ren->getPosition().x,pNode_ren->getPosition().y+195,pNode_ren->getPosition().z+30); |
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