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楼主 |
发表于 2008-5-26 21:27:00
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Re:FLASH游戏打企鹅的距离是怎么计算的啊?
// [onClipEvent of sprite 14 in frame 1]
onClipEvent (enterFrame)
{
if (_parent._x > 300)
{
setProperty("", _visible, false);
}
else
{
setProperty("", _visible, true);
} // end else if
}
// [onClipEvent of sprite 17 in frame 1]
onClipEvent (enterFrame)
{
if (_parent._x > 200)
{
setProperty("", _visible, false);
}
else
{
setProperty("", _visible, true);
} // end else if
}
// [onClipEvent of sprite 20 in frame 1]
onClipEvent (enterFrame)
{
if (_parent._x > 650)
{
setProperty("", _visible, false);
}
else
{
setProperty("", _visible, true);
} // end else if
}
// [onClipEvent of sprite 20 in frame 1]
onClipEvent (enterFrame)
{
if (_parent._x > 650)
{
setProperty("", _visible, false);
}
else
{
setProperty("", _visible, true);
} // end else if
}
// [onClipEvent of sprite 24 in frame 1]
onClipEvent (load)
{
setProperty("", _y, _parent.yeti._y);
setProperty("", _x, _parent.yeti._x - 1000);
wert = 100;
}
// [onClipEvent of sprite 24 in frame 1]
onClipEvent (enterFrame)
{
if (_parent._x > Math.abs(_x) + 650 || _parent._x < Math.abs(_x) - 650)
{
setProperty("", _visible, false);
}
else
{
setProperty("", _visible, true);
} // end else if
}
// [onClipEvent of sprite 24 in frame 1]
onClipEvent (load)
{
setProperty("", _y, _parent.yeti._y);
setProperty("", _x, _parent.yeti._x - 2000);
wert = 200;
}
// [onClipEvent of sprite 24 in frame 1]
onClipEvent (enterFrame)
{
if (_parent._x > Math.abs(_x) + 650 || _parent._x < Math.abs(_x) - 650)
{
setProperty("", _visible, false);
}
else
{
setProperty("", _visible, true);
} // end else if
}
// [onClipEvent of sprite 24 in frame 1]
onClipEvent (load)
{
setProperty("", _y, _parent.yeti._y);
setProperty("", _x, _parent.yeti._x - 3000);
wert = 300;
}
// [onClipEvent of sprite 24 in frame 1]
onClipEvent (enterFrame)
{
if (_parent._x > Math.abs(_x) + 650 || _parent._x < Math.abs(_x) - 650)
{
setProperty("", _visible, false);
}
else
{
setProperty("", _visible, true);
} // end else if
}
// [onClipEvent of sprite 24 in frame 1]
onClipEvent (load)
{
setProperty("", _y, _parent.yeti._y);
setProperty("", _x, _parent.yeti._x - 1500);
wert = 150;
}
// [onClipEvent of sprite 24 in frame 1]
onClipEvent (enterFrame)
{
if (_parent._x > Math.abs(_x) + 650 || _parent._x < Math.abs(_x) - 650)
{
setProperty("", _visible, false);
}
else
{
setProperty("", _visible, true);
} // end else if
}
// [onClipEvent of sprite 24 in frame 1]
onClipEvent (load)
{
setProperty("", _y, _parent.yeti._y);
setProperty("", _x, _parent.yeti._x - 2500);
wert = 250;
}
// [onClipEvent of sprite 24 in frame 1]
onClipEvent (enterFrame)
{
if (_parent._x > Math.abs(_x) + 650 || _parent._x < Math.abs(_x) - 650)
{
setProperty("", _visible, false);
}
else
{
setProperty("", _visible, true);
} // end else if
}
// [onClipEvent of sprite 87 in frame 1]
onClipEvent (enterFrame)
{
if (_parent._x > 200)
{
setProperty("", _visible, false);
}
else
{
setProperty("", _visible, true);
} // end else if
}
// [onClipEvent of sprite 87 in frame 1]
onClipEvent (mouseUp)
{
if (_parent.ball._currentframe == 1)
{
_parent.ball.play();
_parent.ball.aktiv = true;
this.gotoAndPlay(2);
}
else if (_parent.ball.act == "fall")
{
play ();
} // end else if
}
// [onClipEvent of sprite 92 in frame 1]
onClipEvent (load)
{
setProperty("", _y, _parent.yeti._y);
}
// [onClipEvent of sprite 92 in frame 1]
onClipEvent (enterFrame)
{
setProperty("", _x, _parent.ball._x);
setProperty("", _alpha, 100 - int((_parent.yeti._y - _parent.ball._y) / 5));
}
// [onClipEvent of sprite 225 in frame 1]
onClipEvent (load)
{
xspeed = 0;
yspeed = random(50) / 40;
startx = _x;
starty = _y;
act = "fall";
aktiv = false;
this.swapDepths(1000);
}
// [onClipEvent of sprite 225 in frame 1]
onClipEvent (enterFrame)
{
if (aktiv && bereit)
{
yspeed = yspeed + 5.000000E-001;
setProperty("", _y, _y + yspeed);
if (_y > _parent.yeti._y)
{
if (_root.snd && yspeed > 2)
{
_parent.flutsch.setVolume(yspeed * 4);
_parent.flutsch.start();
} // end if
if (yspeed < 17)
{
yspeed = yspeed * -5.000000E-001;
xspeed = xspeed * 8.000000E-001;
++_parent.spurtemp;
_parent.spur.duplicateMovieClip("spur" + _parent.spurtemp, 100 + _parent.spurtemp);
_parent["spur" + _parent.spurtemp]._x = _x;
_parent["spur" + _parent.spurtemp]._y = _y;
}
else
{
xspeed = 0;
yspeed = 0;
setProperty("", _rotation, 0);
gotoAndPlay("steck");
act = "steck";
if (_root.snd)
{
_parent.steck.setVolume(50);
_parent.steck.start();
} // end if
} // end else if
setProperty("", _y, _parent.yeti._y);
if (Math.abs(xspeed) < 1.000000E-001)
{
if (act != "steck")
{
act = "landok";
gotoAndPlay("landok");
} // end if
xspeed = 0;
yspeed = 0;
_parent.weitenmessung.aktiv = true;
_parent.weitenmessung.weite = int(_parent.schlagx - _x) / 10;
aktiv = false;
if (_parent.yeti._currentframe > 1)
{
_parent.yeti.play();
} // end if
} // end if
} // end if
setProperty("", _x, _x + xspeed);
if (_x < 150)
{
_parent._x = _parent._x - xspeed;
} // end if
} // end if
if (act == "fly")
{
setProperty("", _rotation, yspeed * -4);
} // end if
}
// [onClipEvent of sprite 231 in frame 1]
onClipEvent (load)
{
setProperty("", _y, -10);
aktiv = false;
}
// [onClipEvent of sprite 231 in frame 1]
onClipEvent (enterFrame)
{
if (aktiv)
{
setProperty("", _x, _parent.ball._x);
setProperty("", _y, _y + 20);
if (_y >= _parent.ball._y)
{
setProperty("", _y, _parent.ball._y);
} // end if
} // end if
}
// [Action in Frame 1]
stop ();
_root.snd = true;
this.createEmptyMovieClip(snd, -2000);
aushol = new Sound(snd);
aushol.attachSound("aushol");
flutsch = new Sound(snd);
flutsch.attachSound("flutsch");
hepp = new Sound(snd);
hepp.attachSound("hepp");
hui = new Sound(snd);
hui.attachSound("hui");
ok = new Sound(snd);
ok.attachSound("ok");
schlag = new Sound(snd);
schlag.attachSound("schlag");
steck = new Sound(snd);
steck.attachSound("aushol");
spurtemp = 0; |
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