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The Gamefest 2008 conference (about Microsoft gaming technology) is currently running in Seatle. Today, the company unveiled many details about their flagship products DirectX and XNA.
And it begins with the new version of DirectX: the Vista-only DirectX 11 roughly is compatible with DirectX 10 and 10.1 hardware and adds 2 new shader-based features (the "compute shader", which ease GPGPU development) and a new tesselation shader. "Roughly", because his tesselation shader requires specialized hardware support - which means that you'll have to get a DX11-enabled GPU to make it work (source, see the comments).
DX11基本和DX10兼容,只是增加了两个新shader,一个通用计算用的compute shader和一个网格化用的tesselation shader。其中tesselation shader需要DX11级别的显卡。
http://www.gamedev.net/community/forums/topic.asp?topic_id=502345 |
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