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#include <GL/glut.h>
#include <GL/gltools.h>
#include <math.h>
void DrawTorus(GLTMatrix mTransform)
{
GLfloat majorRadius = 0.35f;
GLfloat minorRadius = 0.15f;
GLint numMajor = 40;
GLint numMinor = 20;
GLTVector3 objectVertex;
GLTVector3 transformedVertex;
double majorStep = 2.0f*GLT_PI / numMajor;
double minorStep = 2.0f*GLT_PI / numMinor;
int i, j;
for (i=0; i<numMajor; ++i)
{
double a0 = i * majorStep;
double a1 = a0 + majorStep;
GLfloat x0 = (GLfloat) cos(a0);
GLfloat y0 = (GLfloat) sin(a0);
GLfloat x1 = (GLfloat) cos(a1);
GLfloat y1 = (GLfloat) sin(a1);
glBegin(GL_TRIANGLE_STRIP);
for (j=0; j<=numMinor; ++j)
{
double b = j * minorStep;
GLfloat c = (GLfloat) cos(b);
GLfloat r = minorRadius * c + majorRadius;
GLfloat z = minorRadius * (GLfloat) sin(b);
objectVertex[0] = x0*r;
objectVertex[1] = y0*r;
objectVertex[2] = z;
gltTransformPoint(objectVertex, mTransform, transformedVertex);
glVertex3fv(transformedVertex);
objectVertex[0] = x1*r;
objectVertex[1] = y1*r;
objectVertex[2] = z;
gltTransformPoint(objectVertex, mTransform, transformedVertex);
glVertex3fv(transformedVertex);
}
glEnd();
}
}
void RenderScene(void)
{
GLTMatrix transformationMatrix; // Storeage for rotation matrix
static GLfloat yRot = 0.0f; // Rotation angle for animation
yRot += 0.5f;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gltRotationMatrix(gltDegToRad(yRot), 0.0f, 1.0f, 0.0f, transformationMatrix);
transformationMatrix[12] = 0.0f;
transformationMatrix[13] = 0.0f;
transformationMatrix[14] = -2.5f;
DrawTorus(transformationMatrix);
glutSwapBuffers();
}
void SetupRC()
{
glClearColor(0.0f, 0.0f, .50f, 1.0f );
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
void TimerFunction(int value)
{
glutPostRedisplay();
glutTimerFunc(33,TimerFunction, 1);
}
void ChangeSize(int w, int h)
{
GLfloat fAspect;
if(h == 0)
h = 1;
glViewport(0, 0, w, h);
fAspect = (GLfloat)w / (GLfloat)h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(35.0f, fAspect, 1.0f, 50.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void main()
{
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(800,600);
glutCreateWindow("Manual Transformations Demo");
glutReshapeFunc(ChangeSize);
glutDisplayFunc(RenderScene);
SetupRC();
glutTimerFunc(33, TimerFunction, 1);
glutMainLoop();
}
build该源文件出现如下错误:
Transform.obj : error LNK2001: unresolved external symbol _gltTransformPoint
Transform.obj : error LNK2001: unresolved external symbol _gltRotationMatrix
Debug/Transform.exe : fatal error LNK1120: 2 unresolved externals
Error executing link.exe.
其中gltTransformPoint和gltRotationMatrix函数是gltools.h文件中定义的;我自己猜测是lib问题,在这里请教下高手帮忙解决下;
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