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又是PHYSX的问题,哪位指点一下!

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发表于 2008-12-4 14:49:00 | 显示全部楼层 |阅读模式
我按照SDK文档中来创建一个流体:
//Set structure to pass particles, and receive them after every simulation step   
NxParticleData particles;
particles.numParticlesPtr = &gParticleBufferNum;   
particles.bufferPos = &gParticleBuffer[0].x;
particles.bufferPosByteStride = sizeof(NxVec3);
//Create a fluid descriptor
NxFluidDesc fluidDesc;
fluidDesc.kernelRadiusMultiplier = 2.3f;
fluidDesc.restParticlesPerMeter = 10.0f;
fluidDesc.stiffness = 200.0f;
fluidDesc.viscosity = 22.0f;
fluidDesc.restDensity = 1000.0f;
fluidDesc.damping = 0.0f;
fluidDesc.simulationMethod = NX_F_SPH;  
fluidDesc.initialParticleData = particles;   
fluidDesc.particlesWriteData = particles;
gFluid = gScene->createFluid(fluidDesc);
结果总是创建不成功,即gFluid == 0,什么原因呢?
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