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前一阵子看了看老外写的策划教材,顺便摘要了些对策划文档的要求,拿出来分享。希望可以对广大策划新人有所帮助。
P.S. 用鸟语摘要的,看不明白请用金山词霸。 [em23]
Concept Document / Proposal to the VC (venture capital)
no longer than ten pages, game ideas, stuff list, marketplace, budgets, timelines, technology, art style
Design Document / Functional Specification (as an ideal reference tool)
fully describe and detail the gameplay of the game, how the game will function
1.Table of Contents
2.Introduction / Overview (one page)
3.Game Mechanics
4.Artificial Intelligence
5.Game Elements
6.Story Overview
7.Game Progression
8.System Menus
Flowcharts (use Visio, SmartDraw et cetera)
1.navigation of out-of-game menu options
2.areas the player progresses to and from in the game
Story Bible (better prose style than bullet-point style)
a summary of the game`s overall story, game-flow, background, characters,
timelines, event flowcharts, character-relationship trees
Script (by designer, artist, producer) OPTIONAL
narration, talking, missions, stage directions, camera
Art Bible (by lead artist and his team)
text and images, look and feel
better sketch than word
technical guidelines with game`s engine
Storyboards (part of art bible or stand alone) OPTIONAL
mapping out non-interactive cut-scenes
Technical Design Document (Pseudocode)
technical standpoint, platform, system requirements, code structure, artificial intelligence, major classes, rendering architecture
Schedules and Business / Marketing Document (by producer)
schedules, budgets, marketing projection information |
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