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1 "3D Game Engine Architecture, First Edition : Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)"
David H. Eberly; Hardcover; $69.95
1 "Real-Time Rendering (2nd Edition)"
Tomas Moller; Hardcover; $59.00
1 " rogramming Vertex & Pixel Shaders (Programming Series)"
Wolfgang Engel; Paperback; $32.97
1 "ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)"$37.77
其中第1、3、4本都有附带光盘有源码的。
这是当时的价格,诚心要的朋友价格好商量,最好是人在上海的,当面交货。 |
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