纹理坐标不是放在顶点序列里面的吗?
你要先定义好你的渲染的规则
比如#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE)
然后根据渲染顶点的顺序定好索引,然后才可以画出正确的图形来
这个是我的从MAX 中得到的方块索引
和对应的顶点
CUSTOMVERTEX cvVertices[] =
{
{-25.0f,-25.0f,0.0f,D3DCOLOR_XRGB(0,0,255),},
{25.0f,-25.0f,0.0f,D3DCOLOR_XRGB(255,0,0),},
{-25.0f,25.0f,0.0f,D3DCOLOR_XRGB(255,255,0),},
{25.0f,25.0f,0.0f,D3DCOLOR_XRGB(0,255,0),},
{-25.0f,-25.0f,50.0f,D3DCOLOR_XRGB(255,0,0),},
{25.0f,-25.0f,50.0f,D3DCOLOR_XRGB(0,255,0),},
{-25.0f,25.0f,50.0f,D3DCOLOR_XRGB(255,0,0),},
{25.0f,25.0f,50.0f,D3DCOLOR_XRGB(0,0,255),},
};
DWORD nvIndex[]=
{
0,2,3,
3,1,0,
4,5,7,
7,6,4,
0,1,5,
5,4,0,
1,3,7,
7,5,1,
3,2,6,
6,7,3,
2,0,4,
4,6,2,
};
|