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SetStreamSource()
是连接顶点缓冲区的,但在这本书绘制正方形实例中,也用了这个函数连接定点索引缓冲区,结果错误。。。。
详细如下:
LPDIRECT3DINDEXBUFFER9 g_pIB=NULL;
g_pd3dDevice->SetStreamSource(0,g_pIB,0,sizeof(CUSTOMVERTEX));
error C2664: “IDirect3DDevice9::SetStreamSource”: 不能将参数 2 从“LPDIRECT3DINDEXBUFFER9”转换为“IDirect3DVertexBuffer9 *” d:\c biancheng\game\index\index\index.cpp 115 index
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