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| D3D 载入一个 .x 场景,如何控制不渲染摄像机视角中不可见的多边形? 
 D3DXLoadMeshFromX(FileName, D3DXMESH_SYSTEMMEM, m_pD3DDevice, NULL, &p_MaterialBuffer, &m_dwNumSubsets, &m_pMesh)
 
 ...
 
 for(DWORD i=0; i<m_dwNumSubsets; i++){
 m_pD3DDevice->SetMaterial(&m_pMeshMaterials);
 m_pD3DDevice->SetTexture(0, m_pMeshTextures);
 if(Subset 在摄像机视角中可见) //****** 怎么判断 Subset 是否可见呢*********
 {
 m_pMesh->DrawSubset(i);
 }
 }
 return m_pMesh->GetNumFaces();
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