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发表于 2009-6-23 19:35:00
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Re:d3d中能不能动态改变MultiSampleType?影响全屏抗锯齿效率的
D3DRS_MULTISAMPLEANTIALIAS
bool value that determines how individual samples are computed when using a multisample render-target buffer. When set to TRUE, the multiple samples are computed so that full-scene antialiasing is performed by sampling at different sample positions for each multiple sample.When set to FALSE, the multiple samples are all written with the same sample value, sampled at the pixel center, which allows non-antialiased rendering to a multisample buffer. |
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