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楼主 |
发表于 2009-7-23 12:27:00
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Re: 关于5.1声道的播放
/*===============================================================================================
Multi Speaker Output Example
Copyright (c), Firelight Technologies Pty, Ltd 2004-2009.
This example shows how to play sounds in multiple speakers, and also how to even assign
sound subchannels, such as those in a stereo sound to different individual speakers.
===============================================================================================*/
#include <windows.h>
#include <stdio.h>
#include <conio.h>
#include "../../api/inc/fmod.hpp"
#include "../../api/inc/fmod_errors.h"
void ERRCHECK(FMOD_RESULT result)
{
if (result != FMOD_OK)
{
printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
exit(-1);
}
}
int main(int argc, char *argv[])
{
FMOD::System *system;
FMOD::Sound *sound1, *sound2;
FMOD::Channel *channel = 0;
FMOD_RESULT result;
FMOD_SPEAKERMODE speakermode;
int key;
unsigned int version;
/*
Create a System object and initialize.
*/
result = FMOD::System_Create(&system);
ERRCHECK(result);
result = system->getVersion(&version);
ERRCHECK(result);
if (version < FMOD_VERSION)
{
printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
return 0;
}
/*
Choose the speaker mode selected by the Windows control panel.
*/
result = system->getDriverCaps(0, 0, 0, 0, &speakermode);
ERRCHECK(result);
result = system->setSpeakerMode(speakermode);
ERRCHECK(result);
result = system->init(32, FMOD_INIT_NORMAL, 0);
ERRCHECK(result);
result = system->createSound("../media/drumloop.wav", FMOD_SOFTWARE | FMOD_2D, 0, &sound1);
ERRCHECK(result);
result = sound1->setMode(FMOD_LOOP_OFF);
ERRCHECK(result);
result = system->createSound("../media/stereo.ogg", FMOD_SOFTWARE | FMOD_2D, 0, &sound2);
ERRCHECK(result);
printf("==============================================================================\n");
printf("Multi Speaker Output Example. Copyright (c) Firelight Technologies 2004-2009.\n");
printf("==============================================================================\n");
printf("\n");
switch (speakermode)
{
case FMOD_SPEAKERMODE_MONO :
{
printf("Using control panel speaker mode : MONO.\n");
printf("\n");
printf("Note! This output mode is very limited in its capability.\n");
printf("Most functionality of this demo is only realized with at least FMOD_SPEAKERMODE_QUAD\n");
printf("and above.\n");
break;
}
case FMOD_SPEAKERMODE_STEREO :
{
printf("Using control panel speaker mode : STEREO.\n");
printf("\n");
printf("Note! This output mode is very limited in its capability.\n");
printf("Most functionality of this demo is only realized with FMOD_SPEAKERMODE_QUAD\n");
printf("and above.\n");
break;
}
case FMOD_SPEAKERMODE_QUAD :
{
printf("Using control panel speaker mode : QUAD.\n");
printf("Side left, side right, center and subwoofer mix will be disabled.\n");
break;
}
case FMOD_SPEAKERMODE_SURROUND :
{
printf("Using control panel speaker mode : SURROUND.\n");
printf("Side left, side right and subwoofer mix will be disabled.\n");
break;
}
case FMOD_SPEAKERMODE_5POINT1 :
{
printf("Using control panel speaker mode : 5.1 surround.\n");
printf("Side left and right mix will be disabled..\n");
break;
}
case FMOD_SPEAKERMODE_7POINT1 :
{
printf("Using control panel speaker mode : 7.1 surround.\n");
printf("Full capability.\n");
break;
}
};
printf("\n");
printf(" ress '1' to play a mono sound on the FRONT LEFT speaker.\n");
printf("Press '2' to play a mono sound on the FRONT RIGHT speaker.\n");
if (speakermode >= FMOD_SPEAKERMODE_SURROUND)
{
printf("Press '3' to play a mono sound on the CENTER speaker.\n");
}
else
{
printf("- CENTER Disabled\n");
}
if (speakermode >= FMOD_SPEAKERMODE_QUAD)
{
printf("Press '4' to play a mono sound on the REAR LEFT speaker.\n");
printf("Press '5' to play a mono sound on the REAR RIGHT speaker.\n");
}
else
{
printf("- REAR LEFT Disabled\n");
printf("- REAR RIGHT Disabled\n");
}
if (speakermode >= FMOD_SPEAKERMODE_7POINT1)
{
printf("Press '6' to play a mono sound on the SIDE LEFT speaker.\n");
printf("Press '7' to play a mono sound on the SIDE RIGHT speaker.\n");
}
else
{
printf("- SIDE LEFT Disabled\n");
printf("- SIDE RIGHT Disabled\n");
}
printf("\n");
printf("Press '8' to play a stereo sound on the front speakers.\n");
printf("Press '9' to play a stereo sound on the front speakers but channel swapped.\n");
if (speakermode >= FMOD_SPEAKERMODE_SURROUND)
{
printf("Press '0' to play the right part of a stereo sound on the CENTER speaker.\n");
}
printf("Press 'Esc' to quit\n");
printf("\n");
/*
Main loop.
*/
do
{
if (kbhit())
{
key = getch();
switch (key)
{
case '1' :
{
result = system->playSound(FMOD_CHANNEL_FREE, sound1, true, &channel);
ERRCHECK(result);
result = channel->setSpeakerMix(1.0f, 0, 0, 0, 0, 0, 0, 0);
ERRCHECK(result);
result = channel->setPaused(false);
ERRCHECK(result);
break;
}
case '2' :
{
result = system->playSound(FMOD_CHANNEL_FREE, sound1, true, &channel);
ERRCHECK(result);
result = channel->setSpeakerMix(0, 1.0f, 0, 0, 0, 0, 0, 0);
ERRCHECK(result);
result = channel->setPaused(false);
ERRCHECK(result);
break;
}
case '3' :
{
if (speakermode >= FMOD_SPEAKERMODE_SURROUND) /* All formats that have a center speaker. */
{
result = system->playSound(FMOD_CHANNEL_FREE, sound1, true, &channel);
ERRCHECK(result);
result = channel->setSpeakerMix(0, 0, 1.0f, 0, 0, 0, 0, 0);
ERRCHECK(result);
result = channel->setPaused(false);
ERRCHECK(result);
}
break;
}
case '4' :
{
if (speakermode >= FMOD_SPEAKERMODE_QUAD)
{
result = system->playSound(FMOD_CHANNEL_FREE, sound1, true, &channel);
ERRCHECK(result);
result = channel->setSpeakerMix(0, 0, 0, 0, 1.0f, 0, 0, 0);
ERRCHECK(result);
result = channel->setPaused(false);
ERRCHECK(result);
}
break;
}
case '5' :
{
if (speakermode >= FMOD_SPEAKERMODE_QUAD)
{
result = system->playSound(FMOD_CHANNEL_FREE, sound1, true, &channel);
ERRCHECK(result);
result = channel->setSpeakerMix(0, 0, 0, 0, 0, 1.0f, 0, 0);
ERRCHECK(result);
result = channel->setPaused(false);
ERRCHECK(result);
}
break;
}
case '6' :
{
if (speakermode >= FMOD_SPEAKERMODE_7POINT1)
{
result = system->playSound(FMOD_CHANNEL_FREE, sound1, true, &channel);
ERRCHECK(result);
result = channel->setSpeakerMix(0, 0, 0, 0, 0, 0, 1.0f, 0);
ERRCHECK(result);
result = channel->setPaused(false);
ERRCHECK(result);
}
break;
}
case '7' :
{
if (speakermode >= FMOD_SPEAKERMODE_7POINT1)
{
result = system->playSound(FMOD_CHANNEL_FREE, sound1, true, &channel);
ERRCHECK(result);
result = channel->setSpeakerMix(0, 0, 0, 0, 0, 0, 0, 1.0f);
ERRCHECK(result);
result = channel->setPaused(false);
ERRCHECK(result);
}
break;
}
case '8' :
{
float levels[2] = { 0, 1.0f };
result = system->playSound(FMOD_CHANNEL_FREE, sound2, true, &channel);
ERRCHECK(result);
/*
By default a stereo sound would play in all right and all left speakers, so this forces it to just the front.
*/
result = channel->setSpeakerMix(1.0f, 1.0f, 0, 0, 0, 0, 0, 0);
ERRCHECK(result);
result = channel->setPaused(false);
ERRCHECK(result);
break;
}
case '9' :
{
result = system->playSound(FMOD_CHANNEL_FREE, sound2, true, &channel);
ERRCHECK(result);
/*
Clear out all speakers first.
*/
result = channel->setSpeakerMix(0, 0, 0, 0, 0, 0, 0, 0);
ERRCHECK(result);
/*
Put the left channel of the sound in the right speaker.
*/
{
float levels[2] = { 0, 1.0f }; /* This array represents the source stereo sound. l/r */
result = channel->setSpeakerLevels(FMOD_SPEAKER_FRONT_LEFT, levels, 2);
ERRCHECK(result);
}
/*
Put the right channel of the sound in the left speaker.
*/
{
float levels[2] = { 1.0f, 0 }; /* This array represents the source stereo sound. l/r */
result = channel->setSpeakerLevels(FMOD_SPEAKER_FRONT_RIGHT, levels, 2);
ERRCHECK(result);
}
result = channel->setPaused(false);
ERRCHECK(result);
break;
}
case '0' :
{
if (speakermode >= FMOD_SPEAKERMODE_SURROUND) /* All formats that have a center speaker. */
{
result = system->playSound(FMOD_CHANNEL_FREE, sound2, true, &channel);
ERRCHECK(result);
/*
Clear out all speakers first.
*/
result = channel->setSpeakerMix(0, 0, 0, 0, 0, 0, 0, 0);
ERRCHECK(result);
/*
Put the left channel of the sound in the right speaker.
*/
{
float levels[2] = { 0, 1.0f }; /* This array represents the source stereo sound. l/r */
result = channel->setSpeakerLevels(FMOD_SPEAKER_FRONT_CENTER, levels, 2);
ERRCHECK(result);
}
result = channel->setPaused(false);
ERRCHECK(result);
}
break;
}
}
}
system->update();
{
unsigned int ms = 0;
unsigned int lenms = 0;
bool playing = false;
bool paused = false;
int channelsplaying = 0;
if (channel)
{
FMOD::Sound *currentsound = 0;
result = channel->isPlaying(&playing);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
{
ERRCHECK(result);
}
result = channel->getPaused(&paused);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
{
ERRCHECK(result);
}
result = channel->getPosition(&ms, FMOD_TIMEUNIT_MS);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
{
ERRCHECK(result);
}
channel->getCurrentSound(&currentsound);
if (currentsound)
{
result = currentsound->getLength(&lenms, FMOD_TIMEUNIT_MS);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
{
ERRCHECK(result);
}
}
}
system->getChannelsPlaying(&channelsplaying);
printf("Time %02d:%02d:%02d/%02d:%02d:%02d : %s : Channels Playing %2d\r", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped", channelsplaying);
}
Sleep(10);
} while (key != 27);
printf("\n");
/*
Shut down
*/
result = sound1->release();
ERRCHECK(result);
result = sound2->release();
ERRCHECK(result);
result = system->close();
ERRCHECK(result);
result = system->release();
ERRCHECK(result);
return 0;
}
FMOD很方便。不知道OPENAL怎么,没有兴趣去研究了。 |
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