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How to render a static model with its effect instance

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发表于 2009-8-23 15:50:00 | 显示全部楼层 |阅读模式
I create a model in 3ds max with DirectX Shader (using my customed effect file). I export the model by Panda exporter.
In XNA, how do I parse the xfile and get the texture file name (and parameter) in th effect instance?
How do I write the rendering of the model with effect instance?
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