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发表于 2009-9-8 14:08:00
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Re:Gundam Creator Says Games Are Evil
Dramatics aside, Tomino-san went on to make a controversial (or perfectly legitimate, depending on how you look at it) point that game developers today need to think about how to design games that don’t make consumers feel they are simply a pastime, but rather tools for productivity that don’t negatively impact our daily lives.
这段才是重点吧,别让你的游戏只是浪费玩家的时间(来帮助星球的死亡),必须让玩家有所得到。
“今日的游戏开发者需要思考如何设计游戏使游戏成为积极的,对日常生活的促进(而非消极)因素,而不仅仅是让玩家感觉他只是在打发时间。” |
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