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楼主 |
发表于 2004-9-20 17:12:00
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Re:调用createImage(int,int)方法创建一个Image对象,怎么老是返
其实是我太急于求成了,对java2d的API缺乏基本的了解,比如这个问题只要实现自己的 paint() 方法,然后调用 repaint() 强制AWT 执行 paint() 方法就OK了。修改后的 GamePanel.java的代码如下:
/*
* Created on 2004-9-19
*
* TODO To change the template for this generated file go to
* Window - Preferences - Java - Code Style - Code Templates
*/
package game.graphics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
/**
* @author Administrator
*
* TODO To change the template for this generated type comment go to
* Window - Preferences - Java - Code Style - Code Templates
*/
public class GamePanel extends JPanel {
private Image bgImage;
/**
* This is the default constructor
*/
public GamePanel() {
super();
initialize();
}
/**
* This method initializes this
*
* @return void
*/
private void initialize() {
this.setSize(800,600);
loadImages();
}
private void loadImages(){
bgImage = loadImage("images/background.jpg");
repaint();
}
private Image loadImage(String fileName){
return new ImageIcon(fileName).getImage();
}
public void paint(Graphics g){
draw(g);
}
public void draw(Graphics g) {
// draw background
g.drawImage(bgImage, 0, 0, null);
g.dispose();
}
}
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