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struct VS_INPUT
{
float4 position : POSITION;
float2 texCoord0 : TEXCOORD0;
float2 texCoord1 : TEXCOORD1;
};
struct VS_OUTPUT
{
float4 position : POSITION;
float2 texCoord0 : TEXCOORD0;
float2 texCoord1 : TEXCOORD1;
};
//
// Main
//
float4x4 matWorldViewProj : WORLDVIEWPROJECTION;
VS_OUTPUT Main(VS_INPUT input)
{
VS_OUTPUT output=(VS_OUTPUT)0;
output.position = mul(input.position,matWorldViewPorj);
output.texCoord0 = input.texCoord0;
output.texCoord1 = input.texCoord1;
return output;
}
不对????
报错还是乱码,疯掉…… [em7] |
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