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void createScene() {
...
//第一个物体(坐标原点)
Entity* head = mSceneMgr->createEntity("object1", "ogrehead.mesh");
head->setMaterialName("Examples/Rockwall");
SceneNode* node1 = rootNode->createChildSceneNode();
node1->attachObject(head);
//第二个物体
head = mSceneMgr->createEntity("object2", "ogrehead.mesh");
SceneNode* node2 = node1->createChildSceneNode();
node2->attachObject(head);
node2->translate(Vector3(50, 0, 0), SceneNode::TS_PARENT);
//第三个物体
head = mSceneMgr->createEntity("object3", "ogrehead.mesh");
SceneNode* node3 = node2->createChildSceneNode();
node3->attachObject(head);
node3->translate(Vector3(0, 50, 0), SceneNode::TS_WORLD);
node3->yaw(Degree(90), SceneNode::TS_LOCAL);
}
按照空间变换分析,node1在原点,node2的世界坐标是(50, 0, 0),node3的世界坐标是(0, 50, 0),
但是从显示的结果来看node3是(50, 50, 0),
无论用哪个TransformSpace值,结果都是一样的:translate都是相对于parent,旋转都是在loacal中。 |
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