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发表于 2009-12-2 13:40:00
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Re: Re: Re:求助---副本是否是wow首创?
策划神: Re: Re:求助---副本是否是wow首创?
您竟然不认同eff8888的说法?
真想知道你是否玩过单机游戏,仙剑时期的东西.
即使现在,这些有副本的游...
求单一画面可以同时容纳50万人的3D MMO
别的不说,沙塔斯达拉然高峰时期也就容纳不到1500人
请问哪来的“容纳50万人同时在线而不崩溃”?
吹牛也请有个限度
别的不说,真的放50万人出来,大多数玩家的电脑首先就DOWN掉了,可能吗?
有些事情不是人多就行的
难道你踢足球还恨不得10万人抢一个皮球?那种足球还有观赏性可言吗?
连分流玩家都不懂了?
以下内容来源于WIKI
In MMORPGs, an instance location is a special area, typically a dungeon, that generates a new copy, or instance, of the dungeon map for each group, or for certain amount of players, that enters the area. This saves server work and ensures that there will never be competition (kill stealing, spawn camping) over resources such as mobs within the instance. Because the player characters in the instance do not need to be updated of the information going on outside the instance, and vice versa for the the characters outside the instance, there is an overall decrease in demands on the network, with the net result being less lag for the players. This technique also tends to spread out populations of players, instead of concentrating them. This increases individual player's gaming performance by placing less graphical processing demand on their computers, reducing graphics-based lag and making the game itself more available to people with less powerful computers.
最后做个改动,我承认我错了,但是EFF君也搞错了,副本的概念被提出来的是UO之父Richard Garriott ,EQ只是第一个广泛运用副本概念的后继者而已。
Instances were first proposed by Richard Garriott in the late 1990s as a way to solve a set of related problems which had become obvious in Ultima Online. The problem can be stated as follows: everyone wants to be "The Hero" and slay "The Monster", rescue "The Princess" and obtain "The Magic Sword". When there are 2,000 and more players all playing the same game, clearly not everyone can be the hero. The problem of everyone wanting to kill the same monster and gain the best treasure became obvious in the game EverQuest, where several groups of players would compete and sometimes harass each other in the same dungeon, in order to get to the monsters dropping valuable items. The creation of instances largely solves this set of problems, leaving only travelling to and from the dungeon as a potential risk in player versus player environments. There are few examples of boss camping and kill stealing in World of Warcraft - because a copy of the dungeon (instance) is always created on demand each player or party.
Games that have been known to use instancing include:
Age of Conan
Anarchy Online
Borderlands (video game)
City of Heroes/City of Villains
Dark Age of Camelot
Dungeons & Dragons Online: Stormreach
Dungeon Runners
RuneScape
EverQuest (Instances added with the Lost Dungeons of Norrath expansion)
EverQuest 2
Final Fantasy XI (instances added with the Treasures of Aht Urghan expansion)
Granado Espada
Guild Wars
Kal-Online
Kingdom of Loathing
LaTale
Mabinogi
Myst Online: Uru Live
Seal Online
The Realm Online
World of Warcraft
Star Wars Galaxies
The Lord of the Rings Online: Shadows of Angmar
Tabula Rasa
Auto Assault
Phantasy Star Online
MapleStory (Instances added with v.60)
Warhammer Online: Age of Reckoning
明显的,使用副本的游戏名单上没有大菠萝系列
我只是实事求是而已 |
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