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m_pD3d->getDevice()->SetRenderState(D3DRS_RANGEFOGENABLE,true);
m_pD3d->getDevice()->SetRenderState(D3DRS_FOGENABLE,true);
m_pD3d->getDevice()->SetRenderState(D3DRS_FOGCOLOR,0x00ffffff);//白色
m_pD3d->getDevice()->SetRenderState(D3DRS_FOGVERTEXMODE,D3DFOG_LINEAR);
m_pD3d->getDevice()->SetRenderState(D3DRS_FOGSTART,(DWORD)50.0f);
m_pD3d->getDevice()->SetRenderState(D3DRS_FOGEND,(DWORD)200.0f);
为什么没雾化全白了? |
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