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m_pDevice->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,D3DCOLOR_XRGB(128,128,128),1.0f,0);
if (SUCCEEDED(m_pDevice->BeginScene()))
{
m_pTerrain->Render(fElapse);
m_uiSystem->renderGUI();
m_pDevice->EndScene();
}
效果如下

若不加renderGUI()那句 效果如下

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