最近在研究这东西,SDK文档上面说“This tutorial introduces DXUT. DXUT is a layer that is built on top of Direct3D to help make samples, prototypes, tools, and professional games more robust and easier to build. It simplifies Windows and Direct3D APIs, based on typical usage.”
自己研究了一下,发现核心框架还是优化的不错的,记得以前用龙书上的框架基本上CPU干到50%以上,调试不几次就蓝屏。。但DXUT基本上在10%-20%之间,这点让我很佩服。。但Optional里相关的东西似乎就有点缺陷了。不知道大家是怎么想的。