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--------------------Configuration: engine - Win32 Dedicated Release--------------------
Linking...
Creating library engine___Win32_Dedicated_Release/swds.lib and object engine___Win32_Dedicated_Release/swds.exp
bugreporter.obj : error LNK2001: unresolved external symbol "protected: virtual void __thiscall vgui2::Frame::GetClientArea(int &,int &,int &,int &)" (?GetClientArea@Frame@vgui2@@MAEXAAH000@Z)
bugreporter.obj : error LNK2001: unresolved external symbol "protected: virtual bool __thiscall vgui2::Frame::GetDefaultScreenPosition(int &,int &,int &,int &)" (?GetDefaultScreenPosition@Frame@vgui2@@MAE_NAAH000@Z)
bugreporter.obj : error LNK2001: unresolved external symbol "protected: virtual void __thiscall vgui2::Frame::OnMinimizeToSysTray(void)" (?OnMinimizeToSysTray@Frame@vgui2@@MAEXXZ)
bugreporter.obj : error LNK2001: unresolved external symbol "protected: virtual void __thiscall vgui2::Frame::OnMinimize(void)" (?OnMinimize@Frame@vgui2@@MAEXXZ)
bugreporter.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall vgui2::Frame::SetTitleBarVisible(bool)" (?SetTitleBarVisible@Frame@vgui2@@UAEX_N@Z)
GameEventManager.obj : error LNK2001: unresolved external symbol "public: int __thiscall KeyValues::GetInt(char const *,int)" (?GetInt@KeyValues@@QAEHPBDH@Z)
GameEventManager.obj : error LNK2001: unresolved external symbol "public: class KeyValues * __thiscall KeyValues::GetFirstSubKey(void)" (?GetFirstSubKey@KeyValues@@QAEPAV1@XZ)
GameEventManager.obj : error LNK2001: unresolved external symbol "public: void __thiscall KeyValues::SetFloat(char const *,float)" (?SetFloat@KeyValues@@QAEXPBDM@Z)
GameEventManager.obj : error LNK2001: unresolved external symbol "public: enum KeyValues::types_t __thiscall KeyValues::GetDataType(char const *)" (?GetDataType@KeyValues@@QAE?AW4types_t@1@PBD@Z)
GameEventManager.obj : error LNK2001: unresolved external symbol "public: bool __thiscall KeyValues: oadFromFile(class IBaseFileSystem *,char const *,char const *)" (?LoadFromFile@KeyValues@@QAE_NPAVIBaseFileSystem@@PBD1@Z)
GameEventManager.obj : error LNK2001: unresolved external symbol "public: class KeyValues * __thiscall KeyValues::MakeCopy(void)" (?MakeCopy@KeyValues@@QAEPAV1@XZ)
Host.obj : error LNK2001: unresolved external symbol "public: __thiscall KeyValues::KeyValues(char const *,char const *,char const *)" (??0KeyValues@@QAE@PBD00@Z)
Sv_main.obj : error LNK2001: unresolved external symbol "public: __thiscall KeyValues::KeyValues(char const *,char const *,char const *)" (??0KeyValues@@QAE@PBD00@Z)
Host.obj : error LNK2001: unresolved external symbol "public: float __thiscall CClientState::getframetime(void)const " (?getframetime@CClientState@@QBEMXZ)
EngineSoundClient.obj : error LNK2001: unresolved external symbol "class CSfxTable * __cdecl S_PrecacheSound(char const *)" (?S_PrecacheSound@@YAPAVCSfxTable@@PBD@Z)
EngineSoundClient.obj : error LNK2001: unresolved external symbol "void __cdecl S_StartDynamicSound(int,int,class CSfxTable *,class Vector const &,class Vector const &,bool,float,enum soundlevel_t,int,int,bool,float)" (?S_StartDynamicSound@@YAXHHPAV
CSfxTable@@ABVVector@@1_NMW4soundlevel_t@@HH2M@Z)
EngineSoundClient.obj : error LNK2001: unresolved external symbol "void __cdecl S_StartStaticSound(int,int,class CSfxTable *,class Vector const &,class Vector const &,bool,float,enum soundlevel_t,int,int,bool,float)" (?S_StartStaticSound@@YAXHHPAVCS
fxTable@@ABVVector@@1_NMW4soundlevel_t@@HH2M@Z)
EngineSoundClient.obj : error LNK2001: unresolved external symbol "class ConVar dsp_room" (?dsp_room@@3VConVar@@A)
EngSoundService.obj : error LNK2001: unresolved external symbol "class IBaseClientDLL * g_ClientDLL" (?g_ClientDLL@@3PAVIBaseClientDLL@@A)
EngSoundService.obj : error LNK2001: unresolved external symbol "void __cdecl ClientDLL_VoiceStatus(int,bool)" (?ClientDLL_VoiceStatus@@YAXH_N@Z)
engine_Dedicated_Release/swds.dll : fatal error LNK1120: 201 unresolved externals
Error executing link.exe.
swds.dll - 217 error(s), 0 warning(s)
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