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?1???????
Physics Modeling for Game Programmers
By David Conger
ISBN: 1-59200-093-2
???http://www.courseptr.com/ptr_detail.cfm?group=Game%20Development&subcat=Physics%20%26%20Math&isbn=1%2D59200%2D093%2D2
?2???????????
Game Design: The Art and Business of Creating Games
By Bob Bates
ISBN: 0-7615-3165-3
???http://www.courseptr.com/ptr_detail.cfm?group=Game%20Development&subcat=Design%20%26%20Business%20Development&isbn=0%2D7615%2D3165%2D3
?3?3D??????
3D Game Engine Programming
By Stefan Zerbst, Oliver Duvel
ISBN: 1-59200-351-6
???http://www.courseptr.com/ptr_detail.cfm?group=Game%20Development&subcat=Programming%20Techniques&isbn=1%2D59200%2D351%2D6
(4)MUD????
MUD Game Programming
By Ron Penton
ISBN: 1-59200-090-8
???http://www.courseptr.com/ptr_detail.cfm?group=Game%20Development&subcat=Multiplayer%20Programming&isbn=1%2D59200%2D090%2D8
?5?DirectX 9????
Beginning DirectX 9
By Wendy Jones
ISBN: 1-59200-349-4
???http://www.courseptr.com/ptr_detail.cfm?group=Game%20Development&subcat=DirectX%20Components&isbn=1%2D59200%2D349%2D4
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ITBookEditor@tom.com
010-62788951?205
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