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HRESULT D3DXCreateSphere(
LPDIRECT3DDEVICE9 pDevice,
FLOAT Radius,
UINT Slices,
UINT Stacks,
LPD3DXMESH * ppMesh,
LPD3DXBUFFER * ppAdjacency
);
The created sphere is centered at the origin, and its axis is aligned with the z-axis.
文档说是他的圆心在原点,为什么我创建的包围盒一出来就在物体身上我的物体明显不在原点也没进行世界坐标的变换啊
求助 [em7] |
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