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排除万难终于编译过了我的第一个Ogre程序,出现了以下对话框,试了很多方法都不行,特来请教
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是vs2008+ogre1.6.5下面的程序
#include "ExampleApplication.h"
class TutorialApplication : public ExampleApplication
{
protected:
public:
TutorialApplication()
{
}
~TutorialApplication()
{
}
protected:
void createScene(void)
{
}
};
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
#else
int main(int argc, char **argv)
#endif
{
// Create application object
TutorialApplication app;
try {
app.go();
} catch( Exception& e ) {
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
MessageBox( NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
#else
fprintf(stderr, "An exception has occured: %s\n",
e.getFullDescription().c_str());
#endif
}
return 0;
}
然后资源配置文件应该没问题啊
# Resource locations to be added to the 'boostrap' path
# This also contains the minimum you need to use the Ogre example framework
[Bootstrap]
Zip=../../media/packs/OgreCore.zip
# Resource locations to be added to the default path
[General]
FileSystem=../../media
FileSystem=../../media/fonts
FileSystem=../../media/materials/programs
FileSystem=../../media/materials/scripts
FileSystem=../../media/materials/textures
FileSystem=../../media/models
FileSystem=../../media/overlays
FileSystem=../../media/particle
FileSystem=../../media/gui
FileSystem=../../media/DeferredShadingMedia
FileSystem=../../media/PCZAppMedia
Zip=../../media/packs/cubemap.zip
Zip=../../media/packs/cubemapsJS.zip
Zip=../../media/packs/dragon.zip
Zip=../../media/packs/fresneldemo.zip
Zip=../../media/packs/ogretestmap.zip
Zip=../../media/packs/skybox.zip |
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