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//-----------------------------------------------------------------------------
// Name: CreateFullScreenDisplay()
// Desc:
//-----------------------------------------------------------------------------
HRESULT CDisplay::CreateFullScreenDisplay( HWND hWnd, DWORD dwWidth,
DWORD dwHeight, DWORD dwBPP )
{
HRESULT hr;
// Cleanup anything from a previous call
DestroyObjects();
// DDraw stuff begins here
if( FAILED( hr = DirectDrawCreateEx( NULL, (VOID**)&m_pDD,
IID_IDirectDraw7, NULL ) ) )
return E_FAIL;
// Set cooperative level
hr = m_pDD->SetCooperativeLevel( hWnd, DDSCL_EXCLUSIVE|DDSCL_FULLSCREEN );
if( FAILED(hr) )
return E_FAIL;
// Set the display mode
if( FAILED( m_pDD->SetDisplayMode( dwWidth, dwHeight, dwBPP, 0, 0 ) ) )
return E_FAIL;
// Create primary surface (with backbuffer attached)
DDSURFACEDESC2 ddsd;
ZeroMemory( &ddsd, sizeof( ddsd ) );
ddsd.dwSize = sizeof( ddsd );
ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP |
DDSCAPS_COMPLEX | DDSCAPS_3DDEVICE;
ddsd.dwBackBufferCount = 1;
if( FAILED( hr = m_pDD->CreateSurface( &ddsd, &m_pddsFrontBuffer,
NULL ) ) )
return E_FAIL;
// Get a pointer to the back buffer
DDSCAPS2 ddscaps;
ZeroMemory( &ddscaps, sizeof( ddscaps ) );
ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
if( FAILED( hr = m_pddsFrontBuffer->GetAttachedSurface( &ddscaps,
&m_pddsBackBuffer ) ) )
return E_FAIL;
m_pddsBackBuffer->AddRef(); //就是这句话
m_hWnd = hWnd;
m_bWindowed = FALSE;
UpdateBounds();
return S_OK;
}
哪位大虾解释一下
m_pddsBackBuffer->AddRef();
这句话的具体用处。为什么要这样用?
谢谢。 |
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