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if(factor==5){
Entity* ogreHead = mSceneMgr->createEntity("Head", "ogrehead.mesh");
SceneNode* headNode = mSceneMgr->getRootSceneNode()->createChildSceneNode("Head",Vector3( 113.7744,1637,-240));
headNode->attachObject(ogreHead);
}
if(factor==8){
SceneNode* headNode->detachObject(ogreHead);
mSceneMgr->destroyEntity(ogreHead->getName());
}
就是在factor=5的时候创建,=8的时候删除,请问怎么写啊,我现在怎么写都出现异常,高手赐教 |
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