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楼主: woodangel

[讨论] 一个星际高手给星际2的建议!!!!!

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发表于 2010-8-2 18:15:00 | 显示全部楼层

Re:一个星际高手给星际2的建议!!!!!

翻个页

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发表于 2010-8-2 18:58:00 | 显示全部楼层

Re:一个星际高手给星际2的建议!!!!!

VS上,开外挂的那不是一般的多。

直接在线踢人,必胜挂。。。

1个月只要2快钱,只要2快钱。。。

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发表于 2010-8-2 22:41:00 | 显示全部楼层

Re:一个星际高手给星际2的建议!!!!!

一个星际菜鸟给星际2的建议!!!!!

星际1的时候,第一关都没打过……
哎,不谈也罢。菜鸟么,哪有资格来评论神作……

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发表于 2010-8-2 23:37:00 | 显示全部楼层

Re: Re:一个星际高手给星际2的建议!!!!!

w4xxxx: Re:一个星际高手给星际2的建议!!!!!
星际1的时候,第一关都没打过……

星际争霸还有第一关呢?
妈呀,我不懂。
我就会在 LOST TEMPLE 上跟人一对一,6分钟-8分钟干掉对方。

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发表于 2010-8-2 23:46:00 | 显示全部楼层

Re: Re: Re:一个星际高手给星际2的建议!!!!!

snhun: Re: Re:一个星际高手给星际2的建议!!!!!


星际争霸还有第一关呢?
妈呀,我不懂。
我就会在 LOST TEMPLE 上跟人一对一,6分钟-8分钟干掉对方。


大侠求指点……
我在 LOST TEMPLE 上跟电脑一对一,6分钟-8分钟被对方干掉。(电脑简单的)

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发表于 2010-8-3 00:36:00 | 显示全部楼层

Re: Re: Re: Re:一个星际高手给星际2的建议!!!!!

w4xxxx: Re: Re: Re:一个星际高手给星际2的建议!!!!!
大侠求指点……
我在 LOST TEMPLE 上跟电脑一对一,6分钟-8分钟被对方干掉。(电脑简单的)

比如(只是比如,我不这么干)选择虫族,刚开始4个农民都去采矿,然后不造农民。
等200矿时马上造BS,然后补充一个农民。
等BS造完,刚好150矿,3个卵都孵化Zergling(俗称小狗)。
等6个Zergling造完,直接冲。
好了,你4分钟干掉对方了。

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发表于 2010-8-3 10:32:00 | 显示全部楼层

Re:一个星际高手给星际2的建议!!!!!

什么什么啊,从家里造地堡一直造到别人家里才是硬道理

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发表于 2010-8-3 15:53:00 | 显示全部楼层

Re:一个星际高手给星际2的建议!!!!!

我觉得星际2确实兵种相克做的太恶心了,完整沿袭了war3那种失败的纯数据压制路线。。。

这话说的挺好,为了解决数值问题,在数值上大做文章注定是不会有效果的

(我个人觉得楼主确实玩的比较多)

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发表于 2010-8-4 14:00:00 | 显示全部楼层

Re:一个星际高手给星际2的建议!!!!!

1. There should be a natural way to stop the expansion of dominant party advantages, making game with suspense, Star 1 on the dominant side of the obstruction there, branch operations become more difficult, the need for more houses to support the population, expanding too easy to attack sub-ore . These obstacles do not seem so natural as that of the increase as WAR3 repairs to hinder edge side.
2. Arms with g not too absolute, such as not operating when mad war Shike Dragoon, Operation Dragoon good case against gram Berserker, Berserker risen while another anti-gram Mounted Speed, like a puppy grams Berserker, But the rise of a Berserker attack another dog anti-grams.
3. Do not get too stressed the combination of arms, but also a way for a single arm, Star 2 is best achieved when combined arms operations do not win a single arms, and arms of a single rate of uniform operation also exists a good edge.
4. To make restrictions on air units and air units of the terrain makes the strategy of the form appears fake, it is proposed to increase the air the terrain, such as the density of air (air units to reduce flight speed [Source: GameRes.com]) thunderstorm area (air units are flying injury), mountains (the air units can not fly) and so on.
5. Increased pay more attention to the terrain topography makes interstellar strategy, to increase such as swamps (ground speed to reduce) the slope, the hole, and the increase can damage Heights, such as tanks and bombing can play high subsidence.
6. Ground forces squeeze the best results occur, Star more than two people in strict physics calculations automatically when crowded together spread out, the effect of interstellar an extrusion removed I am very satisfied, such as a pile of small interstellar Squeeze the dog attack makes the attack surface with increased compression effect is of course easy to quilt injury, which is a succulent local interstellar storm a mind to kill 100 dogs was great at the same time squeezing effect is distinguished professional and non- One of the ways professional operation. The unit can squeeze the air, the ground can not be certain that there are unfair.




google翻译挺好用的- -
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