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!!ARBfp1.0
OPTION ARB_fog_linear;
#Declarations
TEMP col;
TEMP specular;
TEMP blend;
ATTRIB tex0 = fragment.texcoord[0];
ATTRIB tex1 = fragment.texcoord[1];
ATTRIB diff_color = fragment.color.primary;
ATTRIB spec_color = fragment.color.secondary;
PARAM shadow_col = program.local[0];
OUTPUT out = result.color;
#fetch textures
TEX col, tex0, texture[0], 2D;
TEX blend, tex1, texture[1], 2D;
#specular
MUL specular, spec_color, col.w;
MAD col, col, diff_color, specular;
#shadow
LRP out, blend.a, shadow_col, col;
#fix alpha (shadow_col.a = 1)
MOV out.a, shadow_col.a;
END
其中的LRP是什么意思啊 |
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