D3DXVECTOR3 postion(0,0,0);
D3DXVECTOR3 targe(0,0,1.0f);
D3DXVECTOR3 up(0,1.0f,0);
D3DXMATRIX v;
D3DXMatrixLookAtLH(&v,&postion,&targe,&up);
执行如上操作:
根据公式是:
// targe-postion =n; n=(0,0,1)
// u=n(叉积)up; u=(0,0,1)×(0,1,0);u=(-1,0,0)
// v=n(叉积)u; v=(0,0,1)×(-1,0,0);v=(0,-1,0)
算出:
-1,0,0,0
0,-1,0,0
0, 0,1,0
X, X,X,1
但是结果:v却是单位矩阵.这是为什么呀? |