一个立方体简单程序,相实现6个面贴同一张图纹理:
我的相关定义如下:
struct CUSTOMVERTEX
{
float x,y,z,rhw;
float u,v;
};
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1)
CUSTOMVERTEX customVertex[]={
{0.0f,0.0f,0.0f,0.0f,1.0f},
{0.0f,1.0f,0.0f,0.0f,0.0f},
{1.0f,1.0f,0.0f,1.0f,0.0f},
{1.0f,0.0f,0.0f,1.0f,1.0f},
{0.0f,0.0f,1.0f,1.0f,0.0f},
{0.0f,1.0f,1.0f,1.0f,1.0f},
{1.0f,1.0f,1.0f,0.0f,1.0f},
{1.0f,0.0f,1.0f,0.0f,0.0f}
};
WORD indices[] = {
0,1,2,0,2,3, //前面
4,6,5,4,7,6, //后面
4,5,1,4,1,0, //左面
3,2,6,3,6,7, //右面
1,5,6,1,6,2, //上面
4,0,3,4,3,7 //下面
};
但出来的结果只是这样的:

只有两面为本来图像.
请教大虾,如何实现6个面都显示图像. |