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发表于 2011-4-15 10:50:00
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显示全部楼层
Re:?????
????????BUG
?TileAnime.H??????Draw??Update()????if(PlayStatus)?(???????Update()???)?????
void Draw(float l,float t){TileGroup: raw(CurFrame,l,t);if(PlayStatus)Update();} ///<??????
void Draw(float l,float t,float w,float h){TileGroup::Draw(CurFrame,l,t,w,h);if(PlayStatus)Update();} ///<?????????????
template<typename T> void Draw(const RectScope2<T> &rs)
{
TileGroup::Draw(CurFrame,rs);
if(PlayStatus)Update();
}
void Draw(DrawArray *da,float l,float t){TileGroup::Draw(da,CurFrame,l,t);if(PlayStatus)Update();} ///<??????
void Draw(DrawArray *da,float l,float t,float w,float h){TileGroup::Draw(da,CurFrame,l,t,w,h);if(PlayStatus)Update();} ///<?????????????
template<typename T> void Draw(DrawArray *da,const RectScope2<T> &rs)
{
TileGroup::Draw(da,CurFrame,rs);
if(PlayStatus)Update();
} |
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