
一个字符“a”,我用GetGlyphOutline获得的点阵数据是{0,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
我数了一下,这一串里面一共有22个“1”,然后字符“a”放大后刚好也有22个像素是可视的。也就是说,想要载入到纹理,找到1对应的位置,描点就可以了。
不过。找不到规律啊。
第一个字节的bit值是0,1,1,1,0,1,1,0。按我的理解就是。空一个点,描3个点,再空一个点,再描两个点,再空一个点。可是看字符“a”的图像。根本不是这么排列的。
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