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D3D??????????????????????257*257??????20????????????????????256??????????????????????????????????????????????????????????????
???????????
m_right = D3DXVECTOR3(1.0f,0.0f,0.0f);
m_lookAt = D3DXVECTOR3(0.0f,0.0f,1.0f);
m_up = D3DXVECTOR3(0.0f,1.0f,0.0f);
m_pos = D3DXVECTOR3(0.0f,0.0f,0.0f);
???????
m_fNearPlane = 1.0f;//???
m_fFarPlane = 10000.0f;//???
m_fAspect= (float)m_iWidth/(float)m_iHeight;//???
m_fFieldOfView = D3DX_PI*0.25f;//????????
D3DXMatrixPerspectiveFovLH(&m_matProj,m_fFieldOfView,m_fAspect,m_fNearPlane,m_fFarPlane);
???????
????????
D3DXMATRIX I;
D3DXMatrixIdentity(&I);
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