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D3D通过设置什么来改变地形的显示的大小?我的地形257*257,顶点间隔是20,一运行,很容易就看到了整个地形,别人的256的地形都看起来比我的大多了,我感觉整个地形就缩小了,就是感觉:随便一移动坐标移动的很快,调慢速度又感觉到卡。应该是设置什么?
设置开始相机的属性吗?
m_right = D3DXVECTOR3(1.0f,0.0f,0.0f);
m_lookAt = D3DXVECTOR3(0.0f,0.0f,1.0f);
m_up = D3DXVECTOR3(0.0f,1.0f,0.0f);
m_pos = D3DXVECTOR3(0.0f,0.0f,0.0f);
设置投影矩阵?
m_fNearPlane = 1.0f;//近平面
m_fFarPlane = 10000.0f;//远平面
m_fAspect= (float)m_iWidth/(float)m_iHeight;//宽高比
m_fFieldOfView = D3DX_PI*0.25f;//摄像机的观察角度
D3DXMatrixPerspectiveFovLH(&m_matProj,m_fFieldOfView,m_fAspect,m_fNearPlane,m_fFarPlane);
还是设置什么?
地形的观察矩阵为
D3DXMATRIX I;
D3DXMatrixIdentity(&I);
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