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实际的大小比原始的大.特求助于大家.
不多说,上代码.
- // D3DTestDlg.cpp : implementation file
- //
- #include "stdafx.h"
- #include "D3DTest.h"
- #include "D3DTestDlg.h"
- #include "d3d8.h"
- #include "d3dx8math.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CAboutDlg dialog used for App About
- LPDIRECT3D8 g_pD3D = NULL;
- LPDIRECT3DDEVICE8 g_pDevice = NULL;
- LPD3DXSPRITE g_pSprite = NULL;
- D3DPRESENT_PARAMETERS g_Present;
- LPDIRECT3DTEXTURE8 g_pTexture = NULL;
- class CAboutDlg : public CDialog
- {
- public:
- CAboutDlg();
- // Dialog Data
- //{{AFX_DATA(CAboutDlg)
- enum { IDD = IDD_ABOUTBOX };
- //}}AFX_DATA
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CAboutDlg)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- //{{AFX_MSG(CAboutDlg)
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
- {
- //{{AFX_DATA_INIT(CAboutDlg)
- //}}AFX_DATA_INIT
- }
- void CAboutDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CAboutDlg)
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
- //{{AFX_MSG_MAP(CAboutDlg)
- // No message handlers
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CD3DTestDlg dialog
- CD3DTestDlg::CD3DTestDlg(CWnd* pParent /*=NULL*/)
- : CDialog(CD3DTestDlg::IDD, pParent)
- {
- //{{AFX_DATA_INIT(CD3DTestDlg)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
- m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
- }
- void CD3DTestDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CD3DTestDlg)
- DDX_Control(pDX, IDC_STA_SHOW, m_staShow);
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(CD3DTestDlg, CDialog)
- //{{AFX_MSG_MAP(CD3DTestDlg)
- ON_WM_SYSCOMMAND()
- ON_WM_PAINT()
- ON_WM_QUERYDRAGICON()
- ON_WM_TIMER()
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CD3DTestDlg message handlers
- BOOL CD3DTestDlg::OnInitDialog()
- {
- CDialog::OnInitDialog();
- // Add "About..." menu item to system menu.
- // IDM_ABOUTBOX must be in the system command range.
- ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
- ASSERT(IDM_ABOUTBOX < 0xF000);
- CMenu* pSysMenu = GetSystemMenu(FALSE);
- if (pSysMenu != NULL)
- {
- CString strAboutMenu;
- strAboutMenu.LoadString(IDS_ABOUTBOX);
- if (!strAboutMenu.IsEmpty())
- {
- pSysMenu->AppendMenu(MF_SEPARATOR);
- pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
- }
- }
- // Set the icon for this dialog. The framework does this automatically
- // when the application's main window is not a dialog
- SetIcon(m_hIcon, TRUE); // Set big icon
- SetIcon(m_hIcon, FALSE); // Set small icon
-
- // TODO: Add extra initialization here
- this->InitD3D(m_staShow.GetSafeHwnd());
- if (FAILED(::D3DXCreateTextureFromFile(g_pDevice, "Test.bmp", &g_pTexture)))
- {
- int a = 0;
- ++a;
- }
- this->SetTimer(1001, 8, NULL);
- return TRUE; // return TRUE unless you set the focus to a control
- }
- void CD3DTestDlg::OnSysCommand(UINT nID, LPARAM lParam)
- {
- if ((nID & 0xFFF0) == IDM_ABOUTBOX)
- {
- CAboutDlg dlgAbout;
- dlgAbout.DoModal();
- }
- else
- {
- CDialog::OnSysCommand(nID, lParam);
- }
- }
- // If you add a minimize button to your dialog, you will need the code below
- // to draw the icon. For MFC applications using the document/view model,
- // this is automatically done for you by the framework.
- void CD3DTestDlg::OnPaint()
- {
- if (IsIconic())
- {
- CPaintDC dc(this); // device context for painting
- SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
- // Center icon in client rectangle
- int cxIcon = GetSystemMetrics(SM_CXICON);
- int cyIcon = GetSystemMetrics(SM_CYICON);
- CRect rect;
- GetClientRect(&rect);
- int x = (rect.Width() - cxIcon + 1) / 2;
- int y = (rect.Height() - cyIcon + 1) / 2;
- // Draw the icon
- dc.DrawIcon(x, y, m_hIcon);
- }
- else
- {
- CDialog::OnPaint();
- }
- }
- // The system calls this to obtain the cursor to display while the user drags
- // the minimized window.
- HCURSOR CD3DTestDlg::OnQueryDragIcon()
- {
- return (HCURSOR) m_hIcon;
- }
- bool CD3DTestDlg::InitD3D(HWND hWnd)
- {
- g_pD3D = Direct3DCreate8(D3D_SDK_VERSION);
-
- HRESULT hr;
- D3DDISPLAYMODE d3ddm;
- hr = g_pD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &d3ddm);
- if(FAILED(hr))
- return false;
-
- //D3DPRESENT_PARAMETERS d3dpp;
- ZeroMemory(&g_Present, sizeof(g_Present));
- g_Present.BackBufferFormat = d3ddm.Format;
- g_Present.BackBufferCount = 1;
- g_Present.MultiSampleType = D3DMULTISAMPLE_NONE;
- g_Present.SwapEffect = D3DSWAPEFFECT_DISCARD;
- g_Present.hDeviceWindow = hWnd;
- g_Present.Windowed = TRUE;
- g_Present.EnableAutoDepthStencil = TRUE;
- g_Present.AutoDepthStencilFormat = D3DFMT_D24S8;
- g_Present.Flags = 0;
- g_Present.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
- //d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
-
- hr = g_pD3D->CreateDevice(D3DADAPTER_DEFAULT,
- D3DDEVTYPE_HAL,
- hWnd,
- D3DCREATE_SOFTWARE_VERTEXPROCESSING,
- &g_Present,
- &g_pDevice);
-
- if(FAILED(hr))
- return false;
-
- if (FAILED(D3DXCreateSprite(g_pDevice, &g_pSprite)))
- return false;
- if (FAILED(D3DXCreateSprite(g_pDevice, &g_pSprite)))
- return false;
-
- return true;
- }
- void CD3DTestDlg::OnTimer(UINT nIDEvent)
- {
- // TODO: Add your message handler code here and/or call default
- if (1001 == nIDEvent)
- {
- this->OnRender();
- }
- CDialog::OnTimer(nIDEvent);
- }
- int CD3DTestDlg::IfDeviceLost()
- {
- HRESULT hr;
- if (FAILED(hr = g_pDevice->TestCooperativeLevel()))
- {
- if (D3DERR_DEVICELOST == hr)
- return 1;
-
- if (D3DERR_DEVICENOTRESET)
- return 2;
- }
- return 0;
- }
- bool CD3DTestDlg::ResetDevice()
- {
- if (FAILED(g_pDevice->Reset(&g_Present)))
- {
- return false;
- }
- DWORD current;
- g_pDevice->GetRenderState(D3DRS_AMBIENT, &current);
- if (current != D3DCOLOR_ARGB(255, 255, 255, 255))
- g_pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255, 255, 255, 255));
-
- return true;
- }
- void CD3DTestDlg::OnRender()
- {
- if (NULL == g_pDevice)
- {
- return;
- }
- int nRet = this->IfDeviceLost();
- if (nRet == 1)
- {
- return;
- }
- else if (nRet == 2)
- {
- return;
- }
- g_pDevice->BeginScene();
- g_pDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(255, 255, 255, 255), 1.0f, 0);
- if (g_pSprite && g_pTexture)
- {
- D3DXVECTOR2 dvTran(0.0f, 0.0f);
- g_pSprite->Draw(g_pTexture, NULL, NULL, NULL, 0.0f, &dvTran, 0xFFFFFFFF);
- }
- g_pDevice->EndScene();
- g_pDevice->Present(NULL, NULL, NULL, NULL);
- }
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