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pBitmap->m_hObject=(HBITMAP): oadImage(NULL,
"bground.bmp",
IMAGE_BITMAP,
rect.right,
rect.bottom,
LR_LOADFROMFILE);
÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷
void canvasFrame::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
RECT rect;
GetClientRect(&rect);
dc.BitBlt(0,0,rect.right,rect.bottom,pMdc,0,0,SRCCOPY);
// Do not call CFrameWnd::OnPaint() for painting messages
}
主要代码 |
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