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楼主 |
发表于 2012-11-1 18:03:00
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Re:调试程序显示一个窗口,闪一下就消失是怎么回事啊?
我这还有个程序,我把那个错误改过了,可是还是同一个毛病,你能帮我看看么?
#include<Windows.h>
#include<d3d9.h>
#include<d3dx9.h>
#include<time.h>
#include<iostream>
using namespace std;
#pragma comment(lib,"d3d9.lib")
#pragma comment(lib,"d3dx9.lib")
#define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code)&0x8000)?1:0)
const string APPTITLE="Load Bitmap Program";
const int SCREENW=1024;
const int SCREENH=768;
LPDIRECT3D9 d3d=NULL;
LPDIRECT3DDEVICE9 d3ddev=NULL;
LPDIRECT3DSURFACE9 backbuffer=NULL;
LPDIRECT3DSURFACE9 surface=NULL;
bool gameover=false;
bool Game_Init(HWND window)
{
d3d= Direct3DCreate9(D3D_SDK_VERSION);
if(!d3d)
{
MessageBox(window,"Error initializing Direct3D","Error",MB_OK);
return 0;
}
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp,sizeof(d3dpp));
d3dpp.Windowed=true;
d3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat=D3DFMT_X8R8G8B8;
d3dpp.BackBufferCount=1;
d3dpp.BackBufferWidth=SCREENW;
d3dpp.BackBufferHeight=SCREENH;
d3dpp.hDeviceWindow=window;
d3d->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp,&d3ddev);
if(!d3ddev)
{
MessageBox(window,"Error creating Direct3D device","Error",MB_OK);
return false;
}
d3ddev->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0);
HRESULT result=d3ddev->CreateOffscreenPlainSurface(SCREENW,SCREENH,D3DFMT_X8R8G8B8,
D3DPOOL_DEFAULT,&surface,NULL);
if(!SUCCEEDED(result)) return false;
result=D3DXLoadSurfaceFromFile(surface,NULL,NULL,"legotron.bmp",NULL,D3DX_DEFAULT,0,NULL);
if(!SUCCEEDED(result)) return false;
return true;
}
void Game_Run(HWND hwnd)
{
if(!d3ddev) return ;
d3ddev->GetBackBuffer(0,0,D3DBACKBUFFER_TYPE_MONO,&backbuffer);
if(d3ddev->BeginScene())
{
d3ddev->StretchRect(surface,NULL,backbuffer,NULL,D3DTEXF_NONE);
d3ddev->EndScene();
d3ddev-> resent(NULL,NULL,NULL,NULL);
}
if(KEY_DOWN(VK_ESCAPE))
PostMessage(hwnd,WM_DESTROY,0,0);
}
void Game_End(HWND hwnd)
{
if(surface) surface->Release();
if(d3ddev)d3ddev->Release();
if(d3d)d3d->Release();
}
LRESULT WINAPI WinProc(HWND hwnd,UINT msg,WPARAM wParam,LPARAM lParam)
{
switch(msg)
{
case WM_DESTROY:
gameover =true;
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd ,msg,wParam,lParam);
}
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)
{
WNDCLASSEX wc;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style =CS_HREDRAW|CS_VREDRAW;
wc.lpfnWndProc =(WNDPROC)WinProc;
wc.cbClsExtra =0;
wc.cbWndExtra =0;
wc.hInstance =hInstance;
wc.hIcon =NULL;
wc.hCursor =LoadCursor(NULL,IDC_ARROW);
wc.hbrBackground =(HBRUSH)GetStockObject(WHITE_BRUSH);
wc.lpszMenuName =NULL;
wc.lpszClassName =APPTITLE.c_str();
wc.hIconSm =NULL;
RegisterClassEx(&wc);
HWND window=CreateWindow(
APPTITLE.c_str(),
APPTITLE.c_str(),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
SCREENW,
SCREENH,
NULL,
NULL,
hInstance,
NULL
);
if(window==0)
return 0;
ShowWindow(window,nCmdShow);
UpdateWindow(window);
if(!Game_Init(window))
return 0;
MSG message;
while(!gameover)
{
if(PeekMessage(&message,NULL,0,0,PM_REMOVE))
{
TranslateMessage(&message);
DispatchMessage(&message);
}
Game_Run(window);
}
return message.wParam;
} |
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