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发表于 2012-11-6 09:43:00
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显示全部楼层
Re:关于MD2格式的问题。。。。能说话的都请进。。。
给你一个MAX的导出脚本:
-------------------------------------
--MD2 Exporter
--Version 1.01 for max 4
--Adam Barton
--Email adam@add3d.co.uk
-------------------------------------
global md2lastfile=""
global MD2Export
global nlist=#([-0.525731, 0.000000, 0.850651],[-0.442863, 0.238856, 0.864188],[-0.295242, 0.000000, 0.955423],[-0.309017, 0.500000, 0.809017],[-0.162460, 0.262866, 0.951056],[0.000000, 0.000000, 1.000000],[0.000000, 0.850651, 0.525731],[-0.147621, 0.716567, 0.681718],[0.147621, 0.716567, 0.681718],[0.000000, 0.525731, 0.850651],[0.309017, 0.500000, 0.809017],[0.525731, 0.000000, 0.850651],[0.295242, 0.000000, 0.955423],[0.442863, 0.238856, 0.864188],[0.162460, 0.262866, 0.951056],[-0.681718, 0.147621, 0.716567],[-0.809017, 0.309017, 0.500000],[-0.587785, 0.425325, 0.688191],[-0.850651, 0.525731, 0.000000],[-0.864188, 0.442863, 0.238856],[-0.716567, 0.681718, 0.147621],[-0.688191, 0.587785, 0.425325],[-0.500000, 0.809017, 0.309017],[-0.238856, 0.864188, 0.442863],[-0.425325, 0.688191, 0.587785],[-0.716567, 0.681718, -0.147621],[-0.500000, 0.809017, -0.309017],[-0.525731, 0.850651, 0.000000],[0.000000, 0.850651, -0.525731],[-0.238856, 0.864188, -0.442863],[0.000000, 0.955423, -0.295242],[-0.262866, 0.951056, -0.162460],[0.000000, 1.000000, 0.000000],[0.000000, 0.955423, 0.295242],[-0.262866, 0.951056, 0.162460],[0.238856, 0.864188, 0.442863],[0.262866, 0.951056, 0.162460],[0.500000, 0.809017, 0.309017],[0.238856, 0.864188, -0.442863],[0.262866, 0.951056, -0.162460],[0.500000, 0.809017, -0.309017],[0.850651, 0.525731, 0.000000],[0.716567, 0.681718, 0.147621],[0.716567, 0.681718, -0.147621],[0.525731, 0.850651, 0.000000],[0.425325, 0.688191, 0.587785],[0.864188, 0.442863, 0.238856],[0.688191, 0.587785, 0.425325],[0.809017, 0.309017, 0.500000],[0.681718, 0.147621, 0.716567],[0.587785, 0.425325, 0.688191],[0.955423, 0.295242, 0.000000],[1.000000, 0.000000, 0.000000],[0.951056, 0.162460, 0.262866],[0.850651, -0.525731, 0.000000],[0.955423, -0.295242, 0.000000],[0.864188, -0.442863, 0.238856],[0.951056, -0.162460, 0.262866],[0.809017, -0.309017, 0.500000],[0.681718, -0.147621, 0.716567],[0.850651, 0.000000, 0.525731],[0.864188, 0.442863, -0.238856],[0.809017, 0.309017, -0.500000],[0.951056, 0.162460, -0.262866],[0.525731, 0.000000, -0.850651],[0.681718, 0.147621, -0.716567],[0.681718, -0.147621, -0.716567],[0.850651, 0.000000, -0.525731],[0.809017, -0.309017, -0.500000],[0.864188, -0.442863, -0.238856],[0.951056, -0.162460, -0.262866],[0.147621, 0.716567, -0.681718],[0.309017, 0.500000, -0.809017],[0.425325, 0.688191, -0.587785],[0.442863, 0.238856, -0.864188],[0.587785, 0.425325, -0.688191],[0.688191, 0.587785, -0.425325],[-0.147621, 0.716567, -0.681718],[-0.309017, 0.500000, -0.809017],[0.000000, 0.525731, -0.850651],[-0.525731, 0.000000, -0.850651],[-0.442863, 0.238856, -0.864188],[-0.295242, 0.000000, -0.955423],[-0.162460, 0.262866, -0.951056],[0.000000, 0.000000, -1.000000],[0.295242, 0.000000, -0.955423],[0.162460, 0.262866, -0.951056],[-0.442863, -0.238856, -0.864188],[-0.309017, -0.500000, -0.809017],[-0.162460, -0.262866, -0.951056],[0.000000, -0.850651, -0.525731],[-0.147621, -0.716567, -0.681718],[0.147621, -0.716567, -0.681718],[0.000000, -0.525731, -0.850651],[0.309017, -0.500000, -0.809017],[0.442863, -0.238856, -0.864188],[0.162460, -0.262866, -0.951056],[0.238856, -0.864188, -0.442863],[0.500000, -0.809017, -0.309017],[0.425325, -0.688191, -0.587785],[0.716567, -0.681718, -0.147621],[0.688191, -0.587785, -0.425325],[0.587785, -0.425325, -0.688191],[0.000000, -0.955423, -0.295242],[0.000000, -1.000000, 0.000000],[0.262866, -0.951056, -0.162460],[0.000000, -0.850651, 0.525731],[0.000000, -0.955423, 0.295242],[0.238856, -0.864188, 0.442863],[0.262866, -0.951056, 0.162460],[0.500000, -0.809017, 0.309017],[0.716567, -0.681718, 0.147621],[0.525731, -0.850651, 0.000000],[-0.238856, -0.864188, -0.442863],[-0.500000, -0.809017, -0.309017],[-0.262866, -0.951056, -0.162460],[-0.850651, -0.525731, 0.000000],[-0.716567, -0.681718, -0.147621],[-0.716567, -0.681718, 0.147621],[-0.525731, -0.850651, 0.000000],[-0.500000, -0.809017, 0.309017],[-0.238856, -0.864188, 0.442863],[-0.262866, -0.951056, 0.162460],[-0.864188, -0.442863, 0.238856],[-0.809017, -0.309017, 0.500000],[-0.688191, -0.587785, 0.425325],[-0.681718, -0.147621, 0.716567],[-0.442863, -0.238856, 0.864188],[-0.587785, -0.425325, 0.688191],[-0.309017, -0.500000, 0.809017],[-0.147621, -0.716567, 0.681718],[-0.425325, -0.688191, 0.587785],[-0.162460, -0.262866, 0.951056],[0.442863, -0.238856, 0.864188],[0.162460, -0.262866, 0.951056],[0.309017, -0.500000, 0.809017],[0.147621, -0.716567, 0.681718],[0.000000, -0.525731, 0.850651],[0.425325, -0.688191, 0.587785],[0.587785, -0.425325, 0.688191],[0.688191, -0.587785, 0.425325],[-0.955423, 0.295242, 0.000000],[-0.951056, 0.162460, 0.262866],[-1.000000, 0.000000, 0.000000],[-0.850651, 0.000000, 0.525731],[-0.955423, -0.295242, 0.000000],[-0.951056, -0.162460, 0.262866],[-0.864188, 0.442863, -0.238856],[-0.951056, 0.162460, -0.262866],[-0.809017, 0.309017, -0.500000],[-0.864188, -0.442863, -0.238856],[-0.951056, -0.162460, -0.262866],[-0.809017, -0.309017, -0.500000],[-0.681718, 0.147621, -0.716567],[-0.681718, -0.147621, -0.716567],[-0.850651, 0.000000, -0.525731],[-0.688191, 0.587785, -0.425325],[-0.587785, 0.425325, -0.688191],[-0.425325, 0.688191, -0.587785],[-0.425325, -0.688191, -0.587785],[-0.587785, -0.425325, -0.688191],[-0.688191, -0.587785, -0.425325])
fn addcheck cb=
(
if classof cb==string do messagebox cb title:"MD2 Export Error"
)
struct MD2_Tex
(
s,t
)
struct MD2_Vertex
(
pos, lightNormalIndex
)
struct MD2_Frame
(
scale, translate, name,
vList,vNorm
)
struct MD2_Tri
(
v1,v2,v3, --vertIndices
t1,t2,t3 --texCoordIndices
)
struct MD2_model
(
skinlist,
texlist,
trilist,
framelist
)
fn makemd2 object=
(
if md2export.useanim.state==1 then
(
astart=animationrange.start
aend=animationrange.end
)
else
(
astart=md2export.animstart.value
aend=md2export.animend.value
)
if not(md2export.oneframe.state) do
(
astart=1
aend=1
)
obj=(object)
md2=md2_model skinlist:#("SkinBitMap") texlist:#() trilist:#() framelist:#()
------------------------------------
-- build texture vert list
------------------------------------
for i=1 to getnumtverts obj do
(
s=(((getTVert obj i).x)*256) as integer
t=((-(getTVert obj i).y+1)*256) as integer
append md2.texlist (md2_tex s:s t:t)
)
------------------------------------
-- build triangle list
------------------------------------
for i=1 to obj.numfaces do
(
v1=((getFace obj i).z)-1
v2=((getFace obj i).y)-1
v3=((getFace obj i).x)-1
t1=((getTVFace obj i).z)-1
t2=((getTVface obj i).y)-1
t3=((getTVface obj i).x)-1
append md2.trilist (md2_Tri v1 v2 v3 t1 t2 t3)
)
-------------------------------------
-- build frame list
-------------------------------------
--print astart
--print aend
for f=astart to aend by md2export.stepframe.value do
(
local vertlist=#()
local normlist=#()
frame=MD2_frame scale:[1,1,1] translate:[0,0,0] name:"FRAME 000......"
vmin=[0,0,0]
vmax=[0,0,0]
for i=1 to obj.numverts do at time f
(
local v=in coordsys world(getvert obj i)
--v+=object.pos
--v*=object.scale
--v-=object.pos
if v.x<vmin.x do vmin.x=v.x
if v.y<vmin.y do vmin.y=v.y
if v.z<vmin.z do vmin.z=v.z
if v.x>vmax.x do vmax.x=v.x
if v.y>vmax.y do vmax.y=v.y
if v.z>vmax.z do vmax.z=v.z
)
frame.translate=vmin
frame.scale=(vmax-vmin)/[255,255,255]
for i=1 to obj.numverts do at time f
(
local v=in coordsys world (getvert obj i)
--v+=object.pos
--v*=object.scale
--v-=object.pos
v-=frame.translate
v/=frame.scale
append vertlist v
------------------------------------
--do normals
------------------------------------
local vn=in coordsys world (getnormal obj i)
local maxdot=-99999.0
local normindex=1
if md2export.donormals.state do
for j=1 to nlist.count do
(
local dotvalue
dotvalue=dot nlist[j] vn
if dotvalue>maxdot do
(
maxdot=dotvalue
normindex=j
)
)
append normlist normindex
)
frame.vList=vertlist
frame.vNorm=normlist
append md2.framelist frame
)
md2
)
fn writemd2 obj md2file=
(
if obj==undefined do return"No object"
if (classof obj)!=editable_mesh do return "Object is not a mesh"
model=makemd2 obj
f=fopen md2file "wb"
----------------------------------------
-- write the header
----------------------------------------
magic=844121161
version=8
skinw=256
skinh=256
framenum=model.framelist.count
skinnum=model.skinlist.count
vertnum=model.framelist[1].vlist.count
texnum=model.texlist.count
trinum=model.trilist.count
glnum=0
texsize=4
trisize=12
framesize=40+(4*vertnum)
headersize=68 -- bytes in header
offsetskins=headersize
offsettexcoords=offsetskins+(skinnum*64)
offsettris=offsettexcoords+(texnum*texsize)
offsetframes=offsettris+(trinum*trisize)
offsetgl=offsetframes+(framenum*framesize)
offsetend=offsetgl+(glnum*4)
writelong f magic
writelong f version
writelong f skinw --(blitz dont care)
writelong f skinh --(blitz dont care)
writelong f framesize
writelong f skinnum
writelong f vertnum
writelong f texnum
writelong f trinum
writelong f glnum
writelong f framenum
writelong f offsetskins --offset to skins
writelong f offsettexcoords --offset to texture coords
writelong f offsettris --offset to triangles
writelong f offsetframes --offset to frames
writelong f offsetgl --offset to gl commands
writelong f offsetend --offset to end
-----------------------------------------------------
-- end of header
-----------------------------------------------------
-- write out the skin names
-----------------------------------------------------
for i in model.skinlist do
(
skinname=i
while skinname.count<63 do skinname+=":"
writestring f skinname
)
-----------------------------------------------------
-- write texture coordinate list
-----------------------------------------------------
for i in model.texlist do
(
writeshort f i.s #unsigned
writeshort f i.t #unsigned
)
-----------------------------------------------------
--write triangles
-----------------------------------------------------
for i in model.trilist do
(
writeshort f i.v1 #unsigned
writeshort f i.v2 #unsigned
writeshort f i.v3 #unsigned
writeshort f i.t1 #unsigned
writeshort f i.t2 #unsigned
writeshort f i.t3 #unsigned
)
-----------------------------------------------------
-- write frames
-----------------------------------------------------
for i in model.framelist do
(
writefloat f i.scale.x
writefloat f i.scale.y
writefloat f i.scale.z
writefloat f i.translate.x
writefloat f i.translate.y
writefloat f i.translate.z
writestring f i.name
k=0
for j=1 to i.vlist.count do
(
writebyte f i.vlist[j].x
writebyte f i.vlist[j].y
writebyte f i.vlist[j].z
writebyte f i.vNorm[j]
)
)
------------------------------------------------------
-- end of file writing
------------------------------------------------------
fclose f
)
utility MD2Export "MD2 Exporter"
(
group "Export"
(
checkbox oneframe "Save Animation" checked:false align:#center
spinner stepframe "Frame Step" range:[1,200,1] fieldwidth:40 type:#integer
radiobuttons useanim labels:#("Active Time Segment","Custom Time Segment")
spinner animstart range:[0,1000,0] type:#integer fieldwidth:40 across:2
spinner animend "to" range:[0,1000,40] type:#integer fieldwidth:40
checkbox donormals "Generate Normals" align:#center checked:false
button bexport " Export "
)
group "About"
(
label titleLabel "MD2 Exporter v1.01"
HyperLink addy "by Adam Barton" align:#center address:"mailto:adam.add3d.co.uk" color color 0 100 0) hoverColor:(color 0 0 100)
HyperLink me "ADD3D" align:#center address:"www.add3d.co.uk" color:(color 0 100 0) hoverColor:(color 0 0 100)
)
on bexport pressed do
(
md2filename=getsavefilename caption:"Save MD2" filename:md2lastfile types:"Blitz MD2 (*.md2)|*.md2|All Files (*.*)|*.*|"
if md2filename!=undefined do
(
addcheck (writemd2 $ md2filename)
md2lastfile=md2filename
)
)
)
--print nlist.count |
|