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??????
D3DXMATRIX Translate(const float dx, const float dy, const float dz)
{
D3DXMATRIX ret;
D3DXMatrixIdentity(&ret); // ?Direct3DX??
ret(3, 0) = dx;
ret(3, 1) = dy;
ret(3, 2) = dz;
return ret;
} // ????
?????? ret(3,0)=dx; ???????? dx????ret ???
?ret[3][0] ?? ??
????
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