如果没有碰撞检测,那么在程序里把world矩阵rotation一下不就行了嘛。
如果自己写导出插件那就不用说了,想怎么弄都行。
如果用Xskinexp之类导出倒有一个简单的方法,导出的时候把.x存为txt格式,用写字板打开.x文件,里面应该有一处像下面这样:FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
把它改为这样:
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
即把y轴和z轴换过来。^_^ |