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?????Model_view??????????????
??????????????????????????????????x,y,z????????????x,y,z????????????????
?????????????????????
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(cameraBuffer.left ,cameraBuffer.right ,cameraBuffer.bottom ,cameraBuffer.top ,cameraBuffer.nearDistance ,100); //??...
glTranslatef(x,y,z); //???????????
glRotatef(angle,1,0,0); //???????
glRotatef(angle,0,1,0); //??
glTranslatef(oX,oY,oZ); //???????
glMatrixMode(GL_MODELVIEW);
[em17] [em17] |
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