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我的程序代码如下:
#include <windows.h>
#include <windowsx.h>
#include <ddraw.h>
LPDIRECTDRAW lpdd;
LPDIRECTDRAWSURFACE lpddsprimary;
LPDIRECTDRAWSURFACE lpddsback;
char showline[] = "hello world";
BOOL bActive = TRUE;
HDC hdc;
void MainGame(void);
BOOL InitDDraw(void);
void FreeDDraw(void);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
HWND hwnd;
MSG Msg;
WNDCLASS wndclass;
char lpszClassName[] = "window";
char lpszTitle[] = "my_window";
wndclass.style = 0;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = lpszClassName;
if(!RegisterClass(&wndclass))
{
MessageBeep(0);
return FALSE;
}
hwnd = CreateWindow(lpszClassName,
lpszTitle,
WS_POPUP,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hwnd, nShowCmd);
UpdateWindow(hwnd);
if(!InitDDraw())
{
MessageBox(GetActiveWindow(), "initDDrawwERR", "ERR", MB_OK);
FreeDDraw();
DestroyWindow(GetActiveWindow());
return FALSE;
}
while(1)
{
if(PeekMessage(&Msg, NULL, 0, 0, PM_NOREMOVE))
{
if(!GetMessage(&Msg, NULL, 0, 0))
return Msg.wParam;
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
else if(bActive)
{
MainGame();
}
}
}
//消息函数
LRESULT CALLBACK WndProc(HWND hwnd,
UINT message,
WPARAM wParam,
LPARAM lParam)
{
switch(message)
{
case WM_CREATE:
ShowCursor(false);
bActive = true;
case WM_KEYDOWN:
switch(wParam)
{
case VK_ESCAPE:
PostMessage(hwnd, WM_CLOSE, 0, 0);
break;
}
break;
case WM_DESTROY:
PostQuitMessage(0);
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
return (0);
}
//初始化DirectDraw
BOOL InitDDraw(void)
{
DDSURFACEDESC ddsd;
DDSCAPS ddscaps;
if(DirectDrawCreate(NULL, &lpdd, NULL) != DD_OK)
return FALSE;
if(lpdd->SetCooperativeLevel(GetActiveWindow(), DDSCL_EXCLUSIVE|DDSCL_FULLSCREEN) != DD_OK)
return FALSE;
if(lpdd->SetDisplayMode(800, 600, 16) != DD_OK)
return FALSE;
ZeroMemory( &ddsd, sizeof( ddsd ) );
ZeroMemory( &ddscaps, sizeof( ddscaps ) );
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS|DDSD_BACKBUFFERCOUNT;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE|DDSCAPS_FLIP|DDSCAPS_COMPLEX ;
ddsd.dwBackBufferCount = 1 ;
if(lpdd->CreateSurface(&ddsd, &lpddsprimary, NULL) != DD_OK)
return FALSE;
ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
if(lpddsprimary->GetAttachedSurface(&ddscaps, &lpddsback) != DD_OK)
return FALSE;
// MessageBox(GetActiveWindow(), "there", "ERR", MB_OK);
return TRUE;
}
void FreeDDraw(void)
{
if(lpdd != NULL)
{
if(lpddsprimary != NULL)
{
lpddsprimary->Release();
lpddsprimary = NULL;
}
if(lpddsback != NULL)
{
lpddsback->Release();
lpddsback = NULL;
}
lpdd->Release();
lpdd = NULL;
}
}
void MainGame()
{
static int i = 0;
if(lpddsback->GetDC(&hdc) == DD_OK)
{
SetBkColor(hdc, RGB(0, 0, i));
SetTextColor(hdc, RGB(255-i, 255-i, 0));
TextOut(hdc, 220, 200, showline, lstrlen(showline));
TextOut(hdc, 220, 210, showline, lstrlen(showline));
TextOut(hdc, 220, 220, showline, lstrlen(showline));
TextOut(hdc, 220, 230, showline, lstrlen(showline));
i = i + 5;
if(i == 255)
i=0;
}
if(lpddsprimary->Flip(NULL, 0) != DD_OK )
{
FreeDDraw();
}
lpddsback->ReleaseDC(hdc);
}
这段代码不能执行,
运行就会出现:程序由于某种问题不能执行的对话框!
我这个程序是稍微修改了一下网上的一个程序,那个程序可以执行,但是我比较两段代码,发现没什么太大区别!(也许是我看不出来!)请帮我看看这个程序哪处错了!谢谢!
请问是怎么回事????救急呀! [em6] [em6] [em6] |
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