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发表于 2005-2-17 10:07:00
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Re:请问一个DirectXMusic的问题
1\
#include <dmusicc.h>
#include <dmusici.h>
2\
IDirectMusicLoader8* g_pLoader;
IDirectMusicPerformance8* g_pPerformance;
struct Sound
{
IDirectMusicSegment8* g_pSegment;
}soundArrt[10];
3\
//music
HRESULT hr = CoInitialize(NULL);
if (FAILED(hr))
{
return ;
}
hr = CoCreateInstance( CLSID_DirectMusicLoader, NULL, CLSCTX_INPROC,
IID_IDirectMusicLoader8, (void**)&g_pLoader );
hr = CoCreateInstance( CLSID_DirectMusicPerformance, NULL, CLSCTX_INPROC,
IID_IDirectMusicPerformance8, (void**)&g_pPerformance );
hr = g_pPerformance->InitAudio( NULL, NULL, NULL,
DMUS_APATH_DYNAMIC_STEREO, 50,
DMUS_AUDIOF_ALL, NULL );
for(int k=0 ;k<9 ;k++)
{
//开始绘制列表
if (FAILED(hr))
{
::ExitProcess(0);
}
}
WCHAR wstrFileName[10][64] = {
{L"./SOUND/MUSIC_MOHPA_E3.wav"},
{L"./SOUND/Amb_5_1_E3_Airfield_Start.wav"},
{L"./SOUND/Amb_5_2_Battle.wav"},
{L"./SOUND/Amb_5_2_GrassField.wav"},
{L"./SOUND/SOUND_Hitwood_0.wav"},
{L"./SOUND/SOUND_Thompson50_RELOAD_0.wav"},
{L"./SOUND/SOUND_Thompson_FIRE_0.wav"},
{L"./SOUND/SOUND_Thompson_FIRE_1.wav"},
{L"./SOUND/SOUND_dryfiremachinegun_1.wav"}
};
for(k=0 ;k<9 ;k++)
{
if( FAILED( g_pLoader->LoadObjectFromFile( CLSID_DirectMusicSegment,
IID_IDirectMusicSegment8,
wstrFileName[k],
(LPVOID*) &soundArrt[k].g_pSegment ) ) )
{
MessageBox( NULL, "Media not found",
"DirectMusic error", MB_OK );
g_pPerformance->CloseDown();
g_pLoader->Release();
g_pPerformance->Release();
CoUninitialize();
::ExitProcess (0);
}
soundArrt[k].g_pSegment->Download( g_pPerformance );
soundArrt[k].g_pSegment->SetRepeats( 0 );
}
long nVolume = 2000;
g_pPerformance->SetGlobalParam( GUID_PerfMasterVolume,
(void*)&nVolume, sizeof(long) );
4\
/////
//----------------------------------------------------------------------
//播放音乐
//----------------------------------------------------------------------
void MenuManager: layMusic(int MusicOpern)
{
if(MusicOpern >3)return;
g_pPerformance-> laySegmentEx( soundArrt[MusicOpern].g_pSegment, NULL, NULL, DMUS_SEGF_SECONDARY | DMUS_SEGF_DEFAULT,
0, NULL, NULL, NULL );
}
/////
//----------------------------------------------------------------------
//停止所有音乐
//----------------------------------------------------------------------
void MenuManager::StopMusic( )
{
for(int k=0 ;k<4 ;k++ )g_pPerformance->Stop( soundArrt[k].g_pSegment, NULL, 0, 0 );
}
/////
//----------------------------------------------------------------------
//播放声音
//----------------------------------------------------------------------
void MenuManager::PlaySoundA (int opernID)
{
if(opernID >=9 || opernID <4)return;
g_pPerformance->PlaySegmentEx( soundArrt[opernID].g_pSegment, NULL, NULL, DMUS_SEGF_SECONDARY |DMUS_SEGF_DEFAULT,
0, NULL, NULL, NULL );
}
/////
//----------------------------------------------------------------------
//停止所有声音
//----------------------------------------------------------------------
void MenuManager::StopSound ( )
{
for(int i=4 ;i<9 ;i++)
{
g_pPerformance->Stop( soundArrt.g_pSegment, NULL, 0, 0 );
}
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