游戏开发论坛

 找回密码
 立即注册
搜索
查看: 2915|回复: 4

[讨论] 很多关于游戏设计、开发的书之部分章节

[复制链接]

42

主题

157

帖子

7102

积分

论坛元老

Rank: 8Rank: 8

积分
7102
发表于 2005-2-22 11:56:00 | 显示全部楼层 |阅读模式
可在www.newriders.com找到

以下是一些书的简要书评:

BEGINNING GAME PROGRAMMING
By Michael Morrison

This will get you started in the fastest growing segment of the
entertainment industry. It will take you through designing and
developing seven complete games and creating your own reusable game
engine. You will be able to give your games the professional elements.
----------------------------------------------------------------------------------------------------------

BEGINNING 3D GAME PROGRAMMING
By Tom Miller

This introduces you to the important 3D aspect of creating games and
takes you step by step through creating the elements of a 3D game.

----------------------------------------------------------------------------------------------------------

CREATING THE ART OF THE GAME
Author: Mathhew Omernick

Mathew Omernick has had a very impressive career and is currently with
LucasArts Entertainment. His specialty is now creating 3D art for video
games, and this book is a very well written and comprehensive
introduction to that subject.

You are introduced to the technology that is used to create 3D art for
video games and see examples of how it is used. This book is the best
possible starting place for anyone who aspires to be a video games artist.


----------------------------------------------------------------------------------------------------------

CREATING EMOTION IN GAMES
Author: David Freeman

For a game to be effective, the player has to become emotionally
involved with the characters, and this book explains with many examples
how that can be done. The book tells how to create gut-wrenching
surprises for the player's character, how to create non-player characters
that have an emotional dimension, and how to create games that will
leave the player with more than just having had an entertainment.

This is not a book for those who lack a literary turn of mind and it reads
very like the books on how to write a screenplay, with chapters on things
like 'First Person Character Arc Techniques'.

----------------------------------------------------------------------------------------------------------

GAME CREATION AND CAREERS: Insider Secrets from Industry Experts.
Authors: Mark Saltzman with many others

To be successful in any career, you have to know how the industry works
and the best ways to get ahead, and in this book the people who really
know give you their insider advice.

You will learn how games are created, beginning with design and
development, through production and marketing, and get valuable advice
on how to get a start in the industry and then have a successful career.

There forty contributors to this very large book and it is not something
most people would sit down and read cover to cover, but instead they
would select what they find of interest. It is also a useful reference.

----------------------------------------------------------------------------------------------------------

ANDREW ROLLINGS & ERNEST ADAMS ON GAME DESIGN
Authors: Andrew Rollings & Ernest Adams

Going from idea to completed game is a complex process. Rollings and
Adams describe this in great detail, with elaboration in the form of
examples from games and references to classic forms of storytelling.

This is a densely written book that would not be my choice for the
prospective or beginning game creator, nor for anyone whose reading
skills do not include mental outlining. This same material could be
presented in a concise, outline-organized form with a more visually
interesting and communicative page layout.

This book covers:
- What makes a good game story
- Presenting your idea from concept to threatment to full script.
- Creating games in the major genra
- The essentials of user interface design.
- Making your game fun and fair
- Multiplayer game design

----------------------------------------------------------------------------------------------------------

TRICKS OF THE 3D GAME PROGRAMMING GURUS-Advanced 3D Graphics and Rasterization
By Andre LaMothe

This is a book for programmers who implement design concepts using
complex coding. It is a massive fine-print tome that is only for someone
who wants to be a state-of-the-art professional game programer.

This book will get you up to professional game programming level using an
advanced real-time engine for which the source code is on the CD. You
will go from pixel plotting and wire frame 3D to a 16-bit RGB, z-buffered
3D engine. You will learn about 1/z buffering, alpha blending, texture
filtering, spatial partitioning, etc.

16

主题

407

帖子

497

积分

中级会员

Rank: 3Rank: 3

积分
497
QQ
发表于 2005-2-22 12:58:00 | 显示全部楼层

Re:很多关于游戏设计、开发的书之部分章节

英文不好,看起来太累。

18

主题

585

帖子

590

积分

高级会员

Rank: 4

积分
590
发表于 2005-2-22 15:35:00 | 显示全部楼层

Re:很多关于游戏设计、开发的书之部分章节

靠,都是E文

3

主题

23

帖子

23

积分

注册会员

Rank: 2

积分
23
发表于 2005-2-25 22:21:00 | 显示全部楼层

Re:很多关于游戏设计、开发的书之部分章节

看来要好好学习英文咯

8

主题

52

帖子

58

积分

注册会员

Rank: 2

积分
58
发表于 2005-2-26 02:03:00 | 显示全部楼层

Re:很多关于游戏设计、开发的书之部分章节

喜欢3D GAME PROGRAMMING
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

作品发布|文章投稿|广告合作|关于本站|游戏开发论坛 ( 闽ICP备17032699号-3 )

GMT+8, 2024-5-4 04:21

Powered by Discuz! X3.4

Copyright © 2001-2021, Tencent Cloud.

快速回复 返回顶部 返回列表